SetWeaponOwner: Difference between revisions
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m (Added an example section and added this function to "Needs Example" template.) |
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua">-- | <syntaxhighlight lang="lua"> | ||
local weapon = createWeapon(deagle, 0, 0, 0) -- create a weapon in center of the map. Weapon is deagle :D | |||
if weapon then -- if it was sucessfull then | |||
setWeaponOwner( weapon, getPlayerName(getRandomPlayer()) ) -- get a random player and set the weapon owner to him | |||
end -- end the if statment | |||
</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Revision as of 14:17, 4 August 2014
Script Example Missing Function SetWeaponOwner needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Sets the owner (a player) of the custom weapon.
Syntax
bool setWeaponOwner ( weapon theWeapon, player theOwner )
Required Arguments
- theWeapon: The weapon to set the owner of
- theOwner: The weapon owner
Returns
Returns true on success, false otherwise.
Example
local weapon = createWeapon(deagle, 0, 0, 0) -- create a weapon in center of the map. Weapon is deagle :D if weapon then -- if it was sucessfull then setWeaponOwner( weapon, getPlayerName(getRandomPlayer()) ) -- get a random player and set the weapon owner to him end -- end the if statment
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget