SetWeaponOwner: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">--TODO</syntaxhighlight>
local weapon = createWeapon(deagle, 0, 0, 0) -- create a weapon in center of the map. Weapon is deagle :D
    if weapon then -- if it was sucessfull then
        setWeaponOwner( weapon, getPlayerName(getRandomPlayer()) ) -- get a random player and set the weapon owner to him
end -- end the if statment
 
</syntaxhighlight>


==Requirements==
==Requirements==

Revision as of 22:01, 4 August 2014

Accessories-text-editor.png Script Example Missing Function SetWeaponOwner needs a script example, help out by writing one.

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Sets the owner (a player) of the custom weapon.

Syntax

bool setWeaponOwner ( weapon theWeapon, player theOwner )

Required Arguments

  • theWeapon: The weapon to set the owner of
  • theOwner: The weapon owner

Returns

Returns true on success, false otherwise.

Example

--TODO

Requirements

This template will be deleted.

See Also