SetWeaponOwner: Difference between revisions
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m (Undo revision 41159 by AnubhavTheWiki (talk) || This example makes no sense - please test your code before putting it on Wiki) |
(Note about disabled function.) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} <!-- for some revisions this function was serverside too --> | ||
{{Needs_Example}} | {{Needs_Example}}{{Disabled|Function was disabled in revision r4872.}} | ||
Sets the owner (a player) of the custom weapon. | Sets the owner (a player) of the custom weapon. | ||
Revision as of 19:10, 5 August 2014
Script Example Missing Function SetWeaponOwner needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Function has been disabled. | |
Reason/Note: Function was disabled in revision r4872. |
Sets the owner (a player) of the custom weapon.
Syntax
bool setWeaponOwner ( weapon theWeapon, player theOwner )
Required Arguments
- theWeapon: The weapon to set the owner of
- theOwner: The weapon owner
Returns
Returns true on success, false otherwise.
Example
--TODO
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget