SetWeaponOwner: Difference between revisions
		
		
		
		
		
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| m (Added useless OOP syntax) | m (Experimentally use of r template) | ||
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| __NOTOC__ | __NOTOC__ | ||
| {{Client function}} <!-- for some revisions this function was serverside too --> | {{Client function}} <!-- for some revisions this function was serverside too --> | ||
| {{Needs_Example}}{{Disabled|This function was disabled in revision  | {{Needs_Example}}{{Disabled|This function was disabled in revision {{r|4872}}.}} | ||
| This function sets the owner (which is a [[player]]) of a [[Element/Weapon|custom weapon]]. The owner of a weapon was used for lag compensation, and it was also intended to only allow him to shoot the weapon. | This function sets the owner (which is a [[player]]) of a [[Element/Weapon|custom weapon]]. The owner of a weapon was used for lag compensation, and it was also intended to only allow him to shoot the weapon. | ||
Revision as of 09:26, 12 January 2016
|   | Script Example Missing Function SetWeaponOwner needs a script example, help out by writing one. | 
| Before submitting check out Editing Guidelines Script Examples. | 
|   | Function has been disabled. | 
| Reason/Note: This function was disabled in revision r4872. | 
This function sets the owner (which is a player) of a custom weapon. The owner of a weapon was used for lag compensation, and it was also intended to only allow him to shoot the weapon.
Syntax
bool setWeaponOwner ( weapon theWeapon, player theOwner )
OOP Syntax Help! I don't understand this!
- Note: This function is completely disabled, so it lacks a method.
- Variable: .owner
- Counterpart: getWeaponOwner
Required Arguments
- theWeapon: The weapon to set the owner of.
- theOwner: The new weapon owner.
Returns
Returns true on success, false otherwise.
Example
--TODO
Requirements
This template will be deleted.
See also
- createWeapon
- fireWeapon
- getWeaponFiringRate
- getWeaponClipAmmo
- getWeaponAmmo
- getWeaponFlags
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponState
- setWeaponTarget