SetWeaponTarget
Jump to navigation
Jump to search
Weapon target information:
- There are three types of targets:
- Position - Fires at a position in the world
- Entity - Fires at an entity ( either the COM or the component position provided )
- Rotational - Fires where the weapon points
Syntax
bool setWeaponTarget ( weapon theWeapon, element theTarget, int iComponentID )
Required Arguments
- theWeapon: The weapon to set the target of.
- theTarget: The target entity of the shot to shoot at.
- iComponentID: The component position to fire at.
- Vehicles:
- 0 - front left tire
- 1 - front right tire
- 2 - rear left tire
- 3 - rear right tire
- 255 - none
- Peds:
- See ped bones
- 255 - none
- Vehicles:
Returns
Returns true on success, false otherwise.
Fires a weapon at the specified entity ( this never misses... ever )
Syntax 2
Fires a weapon at the specified position ( this never misses... ever )
bool setWeaponTarget ( weapon theWeapon, float targetX, float targetY, float targetZ )
Required Arguments
- theWeapon: The weapon to set the target of.
- targetX: The target X.
- targetY: The target Y.
- targetZ: The target Z.
Returns
Returns true on success, false otherwise.
Syntax 3
Sets the weapon back to rotation based targeting.
bool bool setWeaponTarget ( weapon theWeapon, nil )
Required Arguments
- theWeapon: The weapon to clear the target of.
Returns
Returns true on success, false otherwise.
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget