User contributions for Zangomangu
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2 December 2020
- 19:2119:21, 2 December 2020 diff hist 0 File:Game Processing Order.PNG Zangomangu uploaded a new version of File:Game Processing Order.PNG current
1 December 2020
- 17:4617:46, 1 December 2020 diff hist +61 m SetPedControlState No edit summary
- 16:2416:24, 1 December 2020 diff hist 0 m SetElementBoneRotation No edit summary
- 16:2216:22, 1 December 2020 diff hist +971 N SetElementBoneMatrix Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0160|1.5.8|20704|This function sets the transformation matrix of a specific bone. Currently the following element types are..."
- 15:4315:43, 1 December 2020 diff hist +89 GetElementBoneRotation Added picture and changed wording
- 15:3815:38, 1 December 2020 diff hist +93 SetElementBoneRotation Added picture
- 15:3615:36, 1 December 2020 diff hist +52 N File:The-yaw-pitch-and-roll-angles-in-the-human-head-motion-11.png Copyright https://www.researchgate.net current
- 15:3415:34, 1 December 2020 diff hist +12 m SetElementBoneRotation No edit summary
- 15:3315:33, 1 December 2020 diff hist +1,008 N SetElementBoneRotation Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20704|This function sets the rotation of a specific bone relative to the element. Currently the following element..."
- 15:1915:19, 1 December 2020 diff hist +931 N SetElementBonePosition Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20704|This function sets the position of a bone to the specified coordinates. Currently the following element typ..."
- 15:1015:10, 1 December 2020 diff hist −159 AttachElementToBone Undo revision 67874 by DREFTHUN (talk) This is bad practice, it's unnecessary to set dimension/interior every frame you attach. I know it's convenient but you want this as performant as possible Tag: Undo
30 November 2020
- 21:2121:21, 30 November 2020 diff hist +114 m UpdateElementRpHAnim No edit summary
- 21:1321:13, 30 November 2020 diff hist +728 N UpdateElementRpHAnim Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20704|This function updates GTA bone animation for a given element. Currently the following element types are..."
- 21:0021:00, 30 November 2020 diff hist +758 N GetElementBoneRotation Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20704|Returns the 3D world orientation of a specific bone of a given element. Currently the following element..."
- 20:5220:52, 30 November 2020 diff hist 0 m GetElementBoneMatrix Client func
- 20:4920:49, 30 November 2020 diff hist +1,069 N GetElementBoneMatrix Created page with "{{Shared function}} __NOTOC__ {{New feature/item|3.0160|1.5.8|20704|This function returns the transformation matrix of a specific bone. Currently the following element types..."
29 November 2020
- 20:1520:15, 29 November 2020 diff hist +760 N GetElementBonePosition Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20704|Returns the 3D world coordinates of a specific bone of a given element. Currently the following element..."
- 20:1220:12, 29 November 2020 diff hist +23 Id Bone IDs
- 20:1120:11, 29 November 2020 diff hist +1,005 N Bone IDs Created page with "==Ped bone IDs== thumb|Bone numbers <div style="border: 3px red solid; margin-bottom:3px; padding-left:5px;"> *'''0:''' BONE_ROOT *'''1:''' BONE_PELVIS1..."
- 20:0020:00, 29 November 2020 diff hist +33 N File:32bones.png Extra bone ID added current