SetElementBoneRotation
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Tip: If you want to attach an element to a bone, see attachElementToBone. |
Note: updateElementRpHAnim must be called after this function to apply bone rotation. |
Syntax
bool setElementBoneRotation ( element theElement, int boneId, float yaw, float pitch, float roll )
Required Arguments
- theElement: The element to set the bone rotation on.
- boneId: The ID of the bone to set the rotation of. See Bone IDs.
- yaw: The yaw rotation value.
- pitch: The pitch rotation value.
- roll: The roll rotation value.
Returns
Returns true if the function was successful, false otherwise.
Example
This example shows how you can turn a local player into a so-called 'Helicopter':
local customYaw = 0 local shoulders = {22, 32} setTimer (function () customYaw = customYaw + 20 end, 10, 0) function changeBoneRotation () local yaw, pitch, roll = getElementBoneRotation (localPlayer, 2) -- Get the element's bone rotation setElementBoneRotation(localPlayer, 2, customYaw, pitch, roll) -- Set the elements' bone rotation with custom yaw for key, value in pairs (shoulders) do setElementBoneRotation(localPlayer, value, 0, 0, 0) -- Update the ped's shoulders rotation end updateElementRpHAnim(localPlayer) -- Update the ped's bone animations end addEventHandler ("onClientPedsProcessed", getRootElement(), changeBoneRotation)
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.5.8-9.20704 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20704" />
See Also
- getAttachedElements
- getElementAlpha
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementBoundingBox
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getElementDimension
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRadius
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementCollidableWith
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLocal
- isElementLowLOD
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- isElementWithinColShape
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollidableWith
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementMatrix
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementStreamable
- setElementVelocity
- setLowLODElement