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Combined display of all available logs of Multi Theft Auto: Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 13:54, 26 February 2022 TFv10 talk contribs created page DgsSVGNodeGetAttributes (Created page with "{{Client function}} __NOTOC__ This function gets xmlnode attributes value. ==Syntax== <syntaxhighlight lang="lua"> table dgsSVGNodeSetAttributes( xmlnode xmlNode) </syntaxhighlight> ===Required Arguments=== *'''xmlNode:''' xmlnode That you want to get its attributes and value . ===Optional Arguments=== ===Returns=== * Returns ''true'' if succeed, ''false'' otherwise. ==Example== <section name="Client" class="client" show="true"> <syntaxhighlight lang="lua">...")
- 13:43, 26 February 2022 TFv10 talk contribs created page DgsSVGNodeSetAttributes (Created page with "{{Client function}} __NOTOC__ This function change xmlnode attributes value. ==Syntax== <syntaxhighlight lang="lua"> bool dgsSVGNodeSetAttributes( xmlnode xmlNode, table attributesANDValue) </syntaxhighlight> ===Required Arguments=== *'''xmlNode:''' xmlnode that you want to change its attributes . *'''attributesANDValue:''' Table that contain attributes and its new value . ===Optional Arguments=== ===Returns=== * Returns ''true'' if succeed, ''false'' otherwi...")
- 13:31, 26 February 2022 TFv10 talk contribs created page DgsSVGNodeGetAttribute (Created page with "{{Client function}} __NOTOC__ This function change single node attribute in svg document . ==Syntax== <syntaxhighlight lang="lua"> string dgsSVGNodeGetAttribute( xmlnode xmlNode, string attributeName) </syntaxhighlight> ===Required Arguments=== *'''xmlNode:''' The xmlnode you want to change their attribute value. *'''attributeName:''' The attribute name that you want change its value . ===Returns=== * Returns ''string attribute value'' if succeed, ''false'' otherwi...")
- 13:15, 26 February 2022 TFv10 talk contribs created page DgsSVGNodeSetAttribute (Created page with "{{Client function}} __NOTOC__ This function change single node attribute in svg document . ==Syntax== <syntaxhighlight lang="lua"> bool dgsSVGNodeSetAttribute( xmlnode xmlNode, string attributeName, string value) </syntaxhighlight> ===Required Arguments=== *'''xmlNode:''' The xmlnode you want to change their attribute value. *'''attributeName:''' The attribute name that you want change its value . *'''value:''' The new value for the attribute. ===Returns=== * Retur...")
- 12:09, 26 February 2022 TFv10 talk contribs created page DgsSVGDestroyNode (Created page with "{{Client function}} __NOTOC__ This function create a node in svg document . ==Syntax== <syntaxhighlight lang="lua"> boolean dgsSVGDestroyNode ( svg svgElement, string nodeType, int width, int height) </syntaxhighlight> ===Required Arguments=== *'''svgElement:''' The svg element you want to get the XML document of. *'''nodeType :''' Node type Available types : '''"rect"''' '''"circle"''' '''"line"''' '''"polygon"''' '''"polyline"''' '''"path"''' '''"ellipse"''' . *...")
- 11:37, 26 February 2022 TFv10 talk contribs created page DgsSVGCreateNode (Created page with "{{Client function}} __NOTOC__ This function create a node in svg document . ==Syntax== <syntaxhighlight lang="lua"> boolean dgsSVGCreateNode ( svg svgElement, string nodeType, int width, int height) </syntaxhighlight> ===Required Arguments=== *'''svgElement:''' Desired width, preferably power of two (16, 32, 64 etc.), maximum is 4096 *'''nodeType :''' Node type Types : * rect * circle * line * polygon * polyline * path * ellipse *'''widt...")
- 11:09, 26 February 2022 TFv10 talk contribs created page DgsSVGGetDocument (Created page with "{{Client function}} __NOTOC__ Gets the underlying XML document from an SVG element. ==Syntax== <syntaxhighlight lang="lua"> xmlnode dgsSVGGetDocument( svg svgElement ) </syntaxhighlight> ===Required Arguments=== *'''svgElement:''' The svg element you want to get the XML document of. ===Returns=== * Returns an xmlnode if successful, false otherwise ==Example== <section name="Client" class="client" show="true"> <syntaxhighlight lang="lua"> loadstring(exports.d...")
- 04:00, 26 February 2022 LODS talk contribs created page File:Lodsx.jpg
- 04:00, 26 February 2022 LODS talk contribs uploaded File:Lodsx.jpg
- 17:32, 25 February 2022 TFv10 talk contribs created page DgsCreateSVG (Syntax)
- 15:39, 25 February 2022 User account TFv10 talk contribs was created
- 20:36, 24 February 2022 Tracer talk contribs created page PL/GetSoundBufferLength (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0157|1.5.6|16216|Ta funkcja pobiera długość bufora odtwarzania określonego dźwięku. Działa tylko ze strumieniami.}} ==Składnia== <syntaxhighlight lang="c++"> float getSoundBufferLength ( element dzwiek ) </syntaxhighlight> {{OOP||sound:getBufferLength|bufferLength}} ===Wymagane argumenty=== *'''dzwiek:''' element dźwięku, którego długość bufora chcesz uzyskać. ===Zwraca=== *...")
- 20:26, 24 February 2022 Tracer talk contribs created page Template:PL/Elements (Created page with "* Player * Ped * Vehicle * Object * Pickup * Marker * Collision shape * Blip * Radar area * Projectile * Team * Server console * GUI widgets: <ul>{{GUI_widgets}}</ul> * TXD * DFF * Element/COL|C...")
- 20:23, 24 February 2022 Tracer talk contribs created page PL/Element/Player (Created page with "__NOTOC__ Klasa gracza reprezentuje "pedów" kontrolowanych przez klientów. Obiekt gracza jest tworzony, gdy klient łączy się z serwerem i niszczony, gdy wychodzi. Gracze nie mogą być stworzeni ani zniszczeni w inny sposób. Typ elementu tej klasy to '''"gracz"''' (player). ==Powiązane funkcje== ===Klientowe=== {{Client player functions}} ===Serwerowe=== {{Player functions}} Category:Element Types en:Element/Player ru:Element/Player hu:Element/...")
- 20:19, 24 February 2022 Tracer talk contribs created page PL/Entity (Created page with "Podmiot jest to element, który ma pozycję oraz ma fizyczną reprezentację w świecie gry. Następujące elementy są podmiotami: {{PL/Entities}} Category:Scripting Concepts en:Entity hu:Entity pt-br:Entidade")
- 20:18, 24 February 2022 Tracer talk contribs created page Template:PL/Entities (Created page with "* Gracz * Pojazd * Objekt * Pickup * Marker * Znacznik * Obszar na radarze")
- 20:11, 24 February 2022 Tracer talk contribs created page Widoczność (Created page with "System widoczności markerów i znaczników działa według następującej zasady: jeśli coś jest widoczne dla określonego elementu, to jest również widoczne dla wszystkich elementów potomnych tego elementu. Ponadto domyślnie wszystko jest widoczne dla elementu głównego. Oznacza to, że jeśli chcesz zrobić m.in. znacznik widoczny tylko dla kilku konkretnych graczy, musisz zrobić dwie rzeczy: * Ustaw znacznik niewidoczny dla elementu głównego (roota), używ...")
- 19:26, 24 February 2022 Tracer talk contribs created page PL/Visibility (Redirected page to Widoczność) Tag: New redirect
- 17:49, 22 February 2022 User account KapekEzza talk contribs was created
- 04:40, 22 February 2022 User account DIO talk contribs was created
- 19:08, 21 February 2022 SugarD-x talk contribs created page External Server Browser (Added initial page data taken from Project Redivivus Wiki, (with slight edits to match Multi Theft Auto Wiki))
- 13:12, 21 February 2022 Dev White talk contribs created page User:Dev White (Created page with "== Hello I'm White 🇧🇷 == I am a programmer and work with several languages, but now I'm focusing on moon and MTA systems.")
- 22:22, 20 February 2022 User account Selective talk contribs was created
- 17:08, 20 February 2022 LODS talk contribs created page Template:PT-BR/SVG functions (new portuguese template for SVG functions)
- 15:09, 20 February 2022 User account Horcrux talk contribs was created
- 12:40, 20 February 2022 User account Makoto talk contribs was created
- 04:36, 20 February 2022 LODS talk contribs created page User:LODS (Created page with "Perfil Forum MTA-SA: Forum/MTA-SA/Lods Perfil GitHub: [https://github.com/luizolavio https://github.com/lods] Olá, seja bem vindo ao meu perfil. Sou apenas uma pessoa comum. Fanático e apaixonado em programação, atualmente estudando '''Egenharia de Software''', espero contribuir ao máximo em seu desenvolvimento e no desenvolvimento da comunidade ;)")
- 04:19, 20 February 2022 LODS talk contribs created page PT-BR/XmlCreateChild (Created page with "__NOTOC__ {{BR/Funcao server}} Essa função cria um novo filho node usando um node XML. ==Sintaxe== <syntaxhighlight lang="lua">xmlnode xmlCreateChild ( xmlnode parentNode, string tagName )</syntaxhighlight> {{OOP||xmlnode:createChild}} ===Argumentos Necessários=== *'''parentNode:''' O xmlnode que você deseja criar um novo filho node. *'''tagName:''' O tipo do filho node que será criado. ===Retornos=== * Retorna o xmlnode criado se for bem sucedido, ''...")
- 03:51, 20 February 2022 LODS talk contribs created page PT-BR/svgSetSize (Created page with "{{BR/Funcao cliente}} {{Added feature/item|1.5.9|1.5.8|20979|Define o documento XML subjacente de um elemento SVG.}} ==Sintaxe== <syntaxhighlight lang="lua">bool svgSetSize( svg svgElement, int width, int height [, function callback ( bool didLoad ) ] )</syntaxhighlight> ===Argumentos Necessários=== *'''svgElement:''' O elemento svg que você deseja definir o tamanho. *'''width:''' Largura, de preferência em potência de dois (16, 32, 64 etc.), o máximo é 4096...")
- 03:41, 20 February 2022 LODS talk contribs created page PT-BR/svgGetSize (Created page with "{{BR/Funcao cliente}} {{Added feature/item|1.5.9|1.5.8|20979|Gets the underlying XML document from an SVG element.}} ==Sintaxe== <syntaxhighlight lang="lua">int, int svgGetSize( svg svgElement )</syntaxhighlight> ===Argumentos Necessários=== *'''svgElement:''' O elemento svg que você deseja obter o tamanho. ===Retornos=== * Retorna dois ints, representando '''largura''' e '''altura''' ==Exemplo== Veja o exemplo em svgSetSize. ==Requisitos== {{Requireme...")
- 03:36, 20 February 2022 LODS talk contribs created page PT-BR/SvgSetDocumentXML (Created page with "__NOTOC__ {{BR/Funcao cliente}} {{Added feature/item|1.5.9|1.5.8|20979|Define o documento XML subjacente de um elemento SVG.}} ==Sintaxe== <syntaxhighlight lang="lua">bool svgSetDocumentXML ( svg svgElement, xmlnode xmlDocument [, function callback ( bool didLoad ) ] )</syntaxhighlight> ===Argumentos Necessários=== *'''svgElement:''' Um elemento svg que você deseja definir o documento XML. *'''xmlDocument:''' Um xmlnode contendo os dados para serem definidos...")
- 03:15, 20 February 2022 LODS talk contribs created page PT-BR/svgGetDocumentXML (Created page with "{{Client function}} {{Added feature/item|1.5.9|1.5.8|20979|Obtém o documento XML subjacente de um elemento SVG.}} ==Sintaxe== <syntaxhighlight lang="lua">xmlnode svgGetDocumentXML ( svg svgElement )</syntaxhighlight> ===Argumentos Necessários=== *'''svgElement:''' O elemento svg que você deseja obter o documento XML. ===Retornos=== * Retorna um xmlnode se for bem sucedido, '''false''' caso dê errado. ==Exemplo== Veja o exemplo em svgSetDocumentXML ==...")
- 02:55, 20 February 2022 LODS talk contribs created page PT-BR/svgCreate (Created page with "__NOTOC__ {{BR/Função cliente}} {{BR/Nota Importante|'''NÃO''' use svgCreate dentro do evento onClientRender pode ocasionar crash em seu servidor.}} {{Added feature/item|1.5.9|1.5.8|20979|}} Cria um svg com um tamanho (documento em branco), por um caminho de arquivo ou dados brutos. ==Sintaxe== <syntaxhighlight lang="lua">svg svgCreate ( int width, int height [, string pathOrRawData, function callback ( bool didLoad ) ] )</syntaxhighlight> ===Argumentos...")
- 01:56, 20 February 2022 LODS talk contribs created page PT-BR/GetPedWeapon (Created page with "__NOTOC__ {{BR/Função compartilhada}} Essa função informa qual o tipo de arma que está em um certo '''weapon slot''' de um ped. ==Sintaxe== <syntaxhighlight lang="lua"> int getPedWeapon ( ped thePed, [ int weaponSlot = current ] ) </syntaxhighlight> {{OOP||ped:getWeapon}} ===Argumentos Necessários=== *'''thePed''': O ped que você deseja obter o tipo de arma. ===Argumentos Opcionais=== *'''weaponSlot''': um inteiro representando o weapon|wea...")
- 17:04, 19 February 2022 User account ZeRoReV talk contribs was created
- 20:37, 18 February 2022 Tracer talk contribs created page Template:PL/Client audio functions (Created a new template for polish version of audio functions)
- 17:20, 17 February 2022 User account Vainah talk contribs was created
- 19:47, 16 February 2022 Tracer talk contribs created page MatrixPOP (Created page with "{{Useful Class}} __NOTOC__ This class allows you to handle matrixes without using MTA's OOP functions<br/> This class is called POP because it doesn't use any OOP functions while keeping Lua's class structure. ==Syntax== <syntaxhighlight lang="lua"> MatrixPOP MatrixPOP( element eheElement ) </syntaxhighlight> ===Required Arguments=== *'''theElement:''' The element which you wish to retrieve the matrix for. ===Returns=== Returns a matrix class<br/> Returns ''f...")
- 22:06, 15 February 2022 Myonlake talk contribs deleted page IsResourceRunning (Sorry, but this doesn't quite reach the level of usefulness we're looking for)
- 10:21, 14 February 2022 User account BLRScout talk contribs was created
- 16:15, 13 February 2022 Alex7202 talk contribs created page IsResourceRunning (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This function return resource state running or not. ==Syntax== <syntaxhighlight lang="lua">boolean isResourceRunning( resource theResource )</syntaxhighlight> ===Required Arguments=== * '''theResource''': The resource where you want to get state. ==Code== <syntaxhighlight lang="lua"> function isResourceRunning(resName) local res = getResourceFromName(resName) return (res) and (getResourceState(res) == "...")
- 21:39, 10 February 2022 User account AzKe talk contribs was created
- 21:26, 10 February 2022 User account Dev White talk contribs was created
- 12:17, 10 February 2022 User account POCHINKOV talk contribs was created
- 09:07, 10 February 2022 User account LIFERZ talk contribs was created
- 12:49, 7 February 2022 Thisdp talk contribs created page DgsLineSetItemColor (Created page with "__NOTOC__ {{Client function}} This function sets the color of an item of dgs line. ==Syntax== <syntaxhighlight lang="lua"> bool dgsLineSetItemColor( element line, int index, int color ) </syntaxhighlight> ===Required Arguments=== *'''line''': The DGS Line element. *'''index''': The item index. *'''color:''' An integer of color (0-4294967295), use tocolor for converting RGBA to color number. ===Returns=== Returns ''true'' if successful, ''false'' otherwis...")
- 12:44, 7 February 2022 Thisdp talk contribs created page DgsLineGetItemPosition (Created page with "__NOTOC__ {{Client function}} This function gets the position of an item of dgs line. ==Syntax== <syntaxhighlight lang="lua"> float/nil, float/nil, float, float, bool dgsLineGetItemPosition (element line, int index ) </syntaxhighlight> ===Required Arguments=== *'''line''': The DGS Line element. *'''index''': The item index. ===Returns=== Returns 4 ''float''s and a ''bool'' Or 2 ''nil''s, 2 ''float''s and a ''bool'' indicates the startX, startY, endX, endY and rel...")
- 12:34, 7 February 2022 Thisdp talk contribs created page DgsLineSetItemPosition (Created page with "__NOTOC__ {{Client function}} This function sets the position of an item of dgs line. ==Syntax== <syntaxhighlight lang="lua"> bool dgsLineSetItemPosition (element line, int index, float startX = previousEndX, float startY = previousEndY, float endX, float endY [, float relative = false ] ) </syntaxhighlight> ===Required Arguments=== *'''line''': The DGS Line element. *'''startX:''' A float of the 2D x position of start position of the line on a player's screen, set...")
- 10:53, 7 February 2022 Thisdp talk contribs created page DgsScrollBarSetArrowSize (Created page with "{{client function}} This function changes the size of arrow. ==Syntax== <syntaxhighlight lang="lua"> bool dgsScrollBarSetArrowSize( element scrollBar, float size [, bool relative ] ) </syntaxhighlight> thumb|DGS Scroll Detail ===Required Arguments=== *'''scrollBar:''' The dgs scrollbar you want to set arrow size to. *'''size:''' A number of the size of scroll bar's arrow. ===Optional Arguments=== *'''relative:''' This is whether size...")
- 10:51, 7 February 2022 Thisdp talk contribs created page DgsScrollBarGetArrowSize (Created page with "{{client function}} This function gets the size of arrow. ==Syntax== <syntaxhighlight lang="lua"> float dgsScrollBarGetArrowSize( element scrollBar [, bool relative ] ) </syntaxhighlight> thumb|DGS Scroll Detail ===Required Arguments=== *'''scrollBar:''' The dgs scrollbar you want to get arrow size from. ===Optional Arguments=== *'''relative:''' This is whether sizes and positioning are relative. If this is true, then width must be b...")