Search results

Jump to navigation Jump to search
  • {{Server client function}} ...diately. This works for drivers and passengers. Note that this removes the ped from the vehicle and puts him in the exact position where the command was i
    1 KB (205 words) - 15:42, 3 April 2018
  • {{Server client function}} This function returns the current armor of the specified [[ped]].
    847 bytes (105 words) - 16:33, 3 August 2020
  • {{Client function}} {{Added feature/item|1.5.9|1.5.8|20740|This function makes a [[ped]] exit a [[vehicle]], similar to the enter_exit control state.}}
    1 KB (183 words) - 17:27, 2 January 2022
  • Retrieves the fighting style a player/ped is currently using. {{New feature/item|3.0157|1.5.6|16362|Function also added client-side.}}
    1 KB (130 words) - 12:11, 13 February 2019
  • {{Client event}} This event is fired when a ped is killed due to the effect of a helicopter blades.
    1 KB (150 words) - 22:24, 24 June 2019
  • {{client function}} This function gets the current camera rotation of a [[ped]].
    1 KB (138 words) - 17:11, 8 October 2018
  • {{Client function}} This function sets the camera rotation of a ped, e.g. where its camera will look at. Don't confuse this with [[getCameraMat
    2 KB (209 words) - 18:42, 12 February 2021
  • {{Server client function}} This function gets the seat that a specific ped is sitting in in a vehicle.
    1 KB (158 words) - 21:00, 20 June 2018
  • {{Server client function}} This function checks if the ped is in the driveby state.
    1 KB (135 words) - 09:31, 11 February 2019
  • {{Client event}} This event is fired when a ped is hit by a water cannon.
    1 KB (189 words) - 12:14, 8 February 2015
  • {{Server client function}} This function can be used to set a ped on fire or extinguish a fire on it.
    1 KB (128 words) - 05:37, 26 August 2021
  • {{Client event}} *'''leftFoot''': a [[bool]] representing if it was the left foot that moved.
    1,008 bytes (121 words) - 21:03, 5 April 2020
  • {{Server client function}} This function is used to warp or force a ped into a vehicle. There are no animations involved when this happens.
    2 KB (220 words) - 19:02, 30 January 2022
  • {{Client function}} This function returns the current move state for the specified [[ped]].
    1 KB (202 words) - 13:14, 23 July 2022
  • {{Client function}} ...log state of a specified [[ped]]'s control, as if they pressed or released it.
    1 KB (167 words) - 00:54, 8 July 2018
  • {{Server client function}} This function sets the driveby state of a ped.
    1 KB (148 words) - 22:43, 26 March 2021
  • {{Client function}} This function makes a [[ped]] or [[player]] press or release a certain [[control names|control]].
    2 KB (303 words) - 09:13, 3 August 2023
  • {{Server client function}} This function is used to set the current clothes on a [[ped]].
    2 KB (239 words) - 18:32, 21 February 2021
  • {{Client function}} This function retrieves the analog control state of a [[ped]], as set by [[setPedAnalogControlState]].
    2 KB (191 words) - 01:30, 12 December 2023
  • {{Server client function}} ...tion is used to remove the current clothes of a certain type on a [[ped]]. It will remove them if the clothesTexture and clothesModel aren't specified, o
    2 KB (239 words) - 20:56, 20 February 2021
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)