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  • {| border="1" | {{Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}}
    597 bytes (69 words) - 17:07, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=9|model=9crown|texture=9CROWN}}
    403 bytes (50 words) - 17:18, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=11|model=11GROVE|texture=11grove}}
    504 bytes (63 words) - 22:44, 5 April 2022
  • {| border="1" | {{PL/Clothes|index=0|type=2|model=legs|texture=player_legs}}
    3 KB (389 words) - 17:25, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=8|model=8sa|texture=8SA}}
    445 bytes (56 words) - 17:17, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}}
    624 bytes (78 words) - 17:13, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=2|model=legs|texture=player_legs}}
    3 KB (397 words) - 13:31, 23 April 2018
  • {| border="1" | {{PL/Clothes|index=0|type=9|model=9crown|texture=9CROWN}}
    421 bytes (56 words) - 17:18, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=8|model=8sa|texture=8SA}}
    466 bytes (63 words) - 17:17, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=12|model=12angels|texture=12ANGEL}}
    536 bytes (68 words) - 13:48, 23 April 2018
  • {| border="1" | {{Clothes|index=0|type=16|model=bandana|texture=bandred}}
    4 KB (418 words) - 17:09, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}}
    680 bytes (86 words) - 13:53, 23 April 2018
  • {| border="1" | {{PL/Clothes|index=0|type=10|model=10ls|texture=10LS}}
    477 bytes (64 words) - 19:14, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=11|model=11grove|texture=11GROVE}}
    582 bytes (73 words) - 13:46, 23 April 2018
  • {| border="1" | {{PL/Clothes|index=0|type=16|model=bandana|texture=bandred}}
    4 KB (475 words) - 17:14, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=5|model=5gun|texture=5GUN}}
    293 bytes (36 words) - 17:21, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}}
    296 bytes (36 words) - 17:27, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=7|model=7cross|texture=7CROSS}}
    296 bytes (36 words) - 17:28, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=16|model=bandana|texture=bandred}}
    4 KB (483 words) - 13:52, 23 April 2018
  • {| border="1" | {{UK/Clothes|index=0|type=8|model=8sa|texture=8SA}}
    536 bytes (73 words) - 13:40, 23 April 2018
  • {| border="1" | {{Clothes|index=0|type=4|model=4weed|texture=4WEED}}
    232 bytes (29 words) - 17:27, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=0|model=torso|texture=player_torso}}
    4 KB (511 words) - 13:18, 23 April 2018
  • {| border="1" | {{PL/Clothes|index=0|type=5|model=5gun|texture=5GUN}}
    305 bytes (40 words) - 17:20, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}}
    308 bytes (40 words) - 17:27, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=7|model=7cross|texture=7CROSS}}
    308 bytes (40 words) - 17:28, 19 July 2016
  • *[[CJ Clothes\Shirt (0)|Type 0 - T-Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Tête]]
    1 KB (187 words) - 13:27, 7 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=9|model=9crown|texture=9CROWN}}
    503 bytes (68 words) - 13:43, 23 April 2018
  • {| border="1" | {{UK/Clothes|index=0|type=10|model=10ls|texture=10LS}}
    563 bytes (76 words) - 13:45, 23 April 2018
  • {| border="1" | {{RU/Clothes|index=0|type=0|model=torso|texture=player_torso}}
    4 KB (579 words) - 13:19, 23 April 2018
  • {| border="1" | {{PL/Clothes|index=0|type=0|model=torso|texture=player_torso}}
    4 KB (579 words) - 13:19, 23 April 2018
  • {| border="1" | {{UK/Clothes|index=0|type=0|model=torso|texture=player_torso}}
    4 KB (579 words) - 13:18, 23 April 2018
  • {| border="1" | {{PL/Clothes|index=0|type=4|model=4weed|texture=4WEED}}
    241 bytes (32 words) - 17:26, 19 July 2016
  • *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Head]]
    1 KB (203 words) - 07:22, 1 January 2022
  • *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Frisur]]
    1 KB (197 words) - 13:07, 23 April 2018
  • *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Frisur]]
    1 KB (200 words) - 14:01, 22 March 2020
  • Returns a MySQL null type. MySQL NULL and lua nil are different concepts, and a table row can contain A MySQL NULL type.
    868 bytes (123 words) - 18:08, 5 January 2011
  • {| border="1" | {{UK/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}}
    400 bytes (54 words) - 13:38, 23 April 2018
  • {| border="1" | {{UK/Clothes|index=0|type=7|model=7cross|texture=7CROSS}}
    400 bytes (54 words) - 13:39, 23 April 2018
  • {| border="1" | {{UK/Clothes|index=0|type=5|model=5gun|texture=5GUN}}
    395 bytes (54 words) - 13:37, 23 April 2018
  • {{New feature/item|3.0150|1.5.0|7048| This function returns the type for a [[Element/Light|light]] element.
    693 bytes (80 words) - 21:11, 7 May 2017
  • if ( elements[0].Stream != 0 || elements[0].Type != D3DDECLTYPE_D3DCOLOR || elements[0].Usage != D3DDECLUSAGE_COLOR ) ...ments[1].Stream != 1 || elements[1].Type != D3DDECLTYPE_FLOAT3 || elements[1].Usage != D3DDECLUSAGE_POSITION )
    2 KB (165 words) - 13:35, 14 May 2017
  • {| border="1" | {{UK/Clothes|index=0|type=4|model=4weed|texture=4WEED}}
    331 bytes (46 words) - 13:35, 23 April 2018
  • <syntaxhighlight lang="lua">int mathNumber ( int num, int integer [, string type = "+"] )</syntaxhighlight> * '''type ''': Can be either '-' or '+'
    2 KB (223 words) - 20:26, 19 October 2017
  • table getElementUsingData ( string key, var value, [ string type ] ) * '''type''': The [[Element|element type]] that the wanted element has.
    2 KB (182 words) - 10:50, 29 October 2023
  • <section name="Example 1: Shared" class="both" show="true"> ...mber", "Bad argument @'formatNumber' [Expected number at argument 1 got "..type(number).."]")
    1 KB (186 words) - 10:57, 10 April 2024
  • type( a1 ) == 'table' and type( a2 ) == 'table'
    3 KB (366 words) - 14:27, 15 April 2013
  • if(type(arg)~="table")then return switch end ...tostring(arg[1]):len()<=2)and(tostring(arg[2]):len()<=2)then switching=arg[1] end
    2 KB (254 words) - 00:54, 13 May 2020
  • This function returns the amount of vehicles by the given type (see [[GetVehicleType]]) as an integer value. * '''vehicleType''': The vehicle type string (see list below).
    4 KB (412 words) - 22:49, 11 September 2017
  • Returns a value from 1 assert(type(password) == "string", "Bad argument @ getPasswordDifficulty [string expect
    1 KB (124 words) - 17:12, 7 April 2020
  • ...ssert(theTable, "Bad argument 1 @ isValueInTable (table expected, got " .. type(theTable) .. ")") local checkIsTable = type(theTable)
    2 KB (276 words) - 03:12, 11 January 2020
  • {{New feature/item|3.0156|1.5.5|12286|This function is used to retrieve the type of an colshape.}} *'''shape:''' The [[colshape]] you wish to get the type of.
    2 KB (168 words) - 09:41, 22 June 2019
  • This function is used to get the clothes type and index from the texture and model. (Scans through the list of clothes for the specific type).
    2 KB (262 words) - 10:49, 22 September 2018
  • This function is used to get the clothes type and index from the texture and model. (Scans through the list of clothes for the specific type).
    2 KB (262 words) - 10:49, 22 September 2018
  • ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 1, got "..type(clonedGroup).."]") ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 2, got "..type(groupName).."]")
    3 KB (292 words) - 09:32, 29 October 2023
  • This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. giveWeapon ( player, 1, 1 )
    2 KB (191 words) - 21:38, 20 April 2011
  • return substring:sub( 1, 1 ):upper( ) .. substring:sub( 2 ) ...ext ) == "string", "Bad argument 1 @ capitalize [String expected, got " .. type( text ) .. "]")
    1 KB (150 words) - 19:42, 11 June 2016
  • This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).
    2 KB (260 words) - 10:14, 22 September 2018
  • This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).
    2 KB (260 words) - 10:15, 22 September 2018
  • ...ng", "Bad argument @ 'rangeToTable' [Expected string at argument 1, got "..type(range).."]") local st,en = tonumber(gettok(v, 1, "-")), tonumber(gettok(v, 2, "-"))
    1 KB (174 words) - 08:32, 29 October 2023
  • Returns a dgs-dxcanvas element (DGS Plugin Type)[ render target (Element Type) ] if succeed, ''false'' otherwise ==Example 1==
    1 KB (150 words) - 10:34, 29 June 2023
  • ...ht lang="lua">float math.absin(float x = π, float y = 0, float amplitude = 1, float period = 0)</syntaxhighlight> ...r" and period or 0)))+1)/2))*(type(amplitude) == "number" and amplitude or 1));
    2 KB (274 words) - 14:37, 14 December 2023
  • This example adds the clientside command '''/rightrotate [value] [positions = 1]''', which will print the result from the function [[bitRRotate]]. if type(value) ~= 'number' then
    2 KB (225 words) - 22:03, 21 February 2016
  • if ( type ( dimension ) == "number" ) then ...argument @ 'getPlayersInVehicles' [Expected number at argument 1, got " .. type ( dimension ) .. "]", 2 )
    2 KB (166 words) - 11:11, 10 August 2018
  • This function retrieves the type of a pickup, either a health, armour or weapon pickup. *'''thePickup:''' The pickup you wish to retrieve the type of.
    2 KB (318 words) - 07:58, 4 November 2020
  • if type(x) ~= "number" or type(y) ~= "number" or type(z) ~= "number" then local radius = radius or 1
    2 KB (331 words) - 17:35, 8 March 2020
  • ...able", "Bad argument @ 'table.copy' [Expected table at argument 1, got "..(type(tab)).."]") if (type(value) == "table") and (recursive == true) then
    1 KB (140 words) - 15:26, 22 February 2024
  • ...to use for the animation or can be used the easing number, e.g. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")
    4 KB (467 words) - 21:02, 5 August 2021
  • assert(type(tbl) == 'table', 'Expected table at argument 1, got '..type(tbl)) if type(v) == 'number' then
    983 bytes (128 words) - 15:53, 28 June 2023
  • ...(element) == 'userdata',('Expected element at argument 1, got %s!'):format(type(element))) ('Expected element at argument 1, got %s!'):format(getElementType(element))
    1 KB (142 words) - 11:01, 28 February 2023
  • ...easing''': [[Easing|easing function]] do użycia w animacji, np. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")
    4 KB (461 words) - 19:38, 2 August 2021
  • This example adds the clientside command '''/arshift [value] [positions = 1]''', which will print the result from the function [[bitArShift]]. if type(value) ~= 'number' then
    2 KB (273 words) - 01:10, 22 February 2016
  • Returns a variable of any type from the table you specified. ==Example 1==
    2 KB (246 words) - 12:02, 8 October 2023
  • * '''theType''': The visual type of the marker to be created. Possible values: ...ument @ 'createMarkerAttachedTo' [Expected number at argument 11, got " .. type(zOffset) .. "]")
    4 KB (456 words) - 19:31, 4 April 2018
  • ...able", "Bad argument @ 'table.flip' [Expected table at argument 1, got "..(type(theTable)).."]") for i = 1, #theTable do
    1 KB (185 words) - 03:20, 22 October 2023
  • This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-
    3 KB (337 words) - 23:34, 16 January 2022
  • {{New feature|3|1.0| This function retrieves the type of a vehicle (such as if it is a car or a boat).
    2 KB (180 words) - 17:14, 4 April 2016
  • ...able", "Bad argument @ 'table.flip' [Expected table at argument 1, got "..(type(theTable)).."]") for i = 1, #theTable do
    2 KB (147 words) - 16:45, 21 October 2023
  • This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-
    3 KB (343 words) - 03:00, 23 January 2022
  • local myLabel = guiCreateLabel ( 0, 0, 1, 1, "", true ) -- retrieve the element type
    1 KB (120 words) - 16:37, 8 June 2017
  • for dim = 1, 60000 do function isDimFree(Type,dim)
    822 bytes (96 words) - 08:15, 25 November 2022
  • This function is used to get the name of the current task of a certain type for a player. *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be:
    2 KB (285 words) - 11:06, 26 June 2014
  • This function allows changing the type of a pickup to a Weapon, Armour or Health pickup, and allows you to set the * '''theType''': An integer representing the type of pickup. You can choose from:
    4 KB (527 words) - 08:10, 4 November 2020
  • ...PlayerPreviousAndNextWeapon, expected player at argument '1', received ".. type(player) .."."); maxId = maxId + 1;
    1 KB (113 words) - 22:20, 12 April 2021
  • ...gument @'engineGetCOLsFromLibrary' expected a string at argument 1, got "..type(file)) local colVer = file:sub(1,4)
    2 KB (228 words) - 07:50, 27 March 2021
  • * '''decrease/increase''': decrease/increase's amount (from 1 to 255). if isElement ( element ) ~= true or type ( boolean ) ~= "boolean" then return false end
    3 KB (262 words) - 15:54, 15 June 2018
  • Returns a dgs-dxeffect3d element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise local img = DGS:dgsCreateImage(0,0,1,1,_,true,sp,tocolor(0,0,0,180)) --Create an image
    1 KB (167 words) - 17:29, 24 August 2020
  • ...rt(isElement(player) and getElementType(player) == "player", "Bad argument 1 @ isPlayerInTeam [player expected, got " .. tostring(player) .. "]") assert((not team) or type(team) == "string" or (isElement(team) and getElementType(team) == "team"),
    2 KB (222 words) - 12:40, 15 July 2014
  • This function returns an element of the specified type with the specified index. ...element to be returned. Examples include "player", "vehicle", or a custom type.
    1 KB (175 words) - 19:26, 29 October 2023
  • local myLabel = guiCreateLabel ( 0, 0, 1, 1, "", true ) -- retrieve the element type
    1 KB (195 words) - 17:20, 21 November 2018
  • if ( strlen($hash) == 64 + 32 + 1 ) //-- SHA256 + type + salt
    874 bytes (100 words) - 13:50, 4 October 2016
  • * 1 character representing the major version * 1 dot character
    2 KB (230 words) - 05:28, 15 July 2014
  • ** '''1''' or '''km/h''': километров в час. ...theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")")
    3 KB (286 words) - 10:43, 3 June 2020
  • ...mação, também é possível usar os números para a atenuação, ex.: "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")
    4 KB (519 words) - 21:01, 5 August 2021
  • {{New feature/item|3.0130|1.3.0|3968| Returns a ''table'' with the siren count, siren type and a sub table for the four flags. False otherwise.
    2 KB (195 words) - 22:14, 18 December 2014
  • This function returns the nearest [[Element|element]] (of a specific type) to a [[Player|player]]. * '''type''': The type of the element you want to get. ("player", "ped", "object", etc.)
    2 KB (273 words) - 07:37, 1 November 2023
  • local myLabel = DGS:dgsCreateLabel ( 0, 0, 1, 1, "", true ) -- retrieve the element type
    2 KB (232 words) - 21:24, 3 May 2021
  • ...iangle( float x, float y, float width, float height, [int color, int width=1, bool postGUI=false ] )</syntaxhighlight> if (type(x) ~= "number") or (type(y) ~= "number") then
    2 KB (297 words) - 14:21, 6 October 2017
  • This function attaches a trailer type vehicle to a trailer-towing-type vehicle. end, 50, 1)
    945 bytes (105 words) - 15:46, 13 October 2014
  • ...the argument's name as in the argument list above, NOT the argument's data type --> local myLabel = guiCreateLabel ( 0, 0, 1, 1, "", true )
    2 KB (285 words) - 17:20, 21 November 2018
  • *'''settings: ''' A table of the settings of mask (specified by mask type). Returns a dgs-dxmask element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise
    2 KB (297 words) - 08:42, 9 February 2020
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