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- {| border="1" | {{Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}}597 bytes (69 words) - 17:07, 19 July 2016
- {| border="1" | {{Clothes|index=0|type=9|model=9crown|texture=9CROWN}}403 bytes (50 words) - 17:18, 19 July 2016
- {| border="1" | {{PL/Clothes|index=0|type=11|model=11GROVE|texture=11grove}}504 bytes (63 words) - 22:44, 5 April 2022
- {| border="1" | {{PL/Clothes|index=0|type=2|model=legs|texture=player_legs}}3 KB (389 words) - 17:25, 19 July 2016
- {| border="1" | {{Clothes|index=0|type=8|model=8sa|texture=8SA}}445 bytes (56 words) - 17:17, 19 July 2016
- {| border="1" | {{PL/Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}}624 bytes (78 words) - 17:13, 19 July 2016
- {| border="1" | {{UK/Clothes|index=0|type=2|model=legs|texture=player_legs}}3 KB (397 words) - 13:31, 23 April 2018
- {| border="1" | {{PL/Clothes|index=0|type=9|model=9crown|texture=9CROWN}}421 bytes (56 words) - 17:18, 19 July 2016
- {| border="1" | {{PL/Clothes|index=0|type=8|model=8sa|texture=8SA}}466 bytes (63 words) - 17:17, 19 July 2016
- {| border="1" | {{UK/Clothes|index=0|type=12|model=12angels|texture=12ANGEL}}536 bytes (68 words) - 13:48, 23 April 2018
- {| border="1" | {{Clothes|index=0|type=16|model=bandana|texture=bandred}}4 KB (418 words) - 17:09, 19 July 2016
- {| border="1" | {{UK/Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}}680 bytes (86 words) - 13:53, 23 April 2018
- {| border="1" | {{PL/Clothes|index=0|type=10|model=10ls|texture=10LS}}477 bytes (64 words) - 19:14, 19 July 2016
- {| border="1" | {{UK/Clothes|index=0|type=11|model=11grove|texture=11GROVE}}582 bytes (73 words) - 13:46, 23 April 2018
- {| border="1" | {{PL/Clothes|index=0|type=16|model=bandana|texture=bandred}}4 KB (475 words) - 17:14, 19 July 2016
- {| border="1" | {{Clothes|index=0|type=5|model=5gun|texture=5GUN}}293 bytes (36 words) - 17:21, 19 July 2016
- {| border="1" | {{Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}}296 bytes (36 words) - 17:27, 19 July 2016
- {| border="1" | {{Clothes|index=0|type=7|model=7cross|texture=7CROSS}}296 bytes (36 words) - 17:28, 19 July 2016
- {| border="1" | {{UK/Clothes|index=0|type=16|model=bandana|texture=bandred}}4 KB (483 words) - 13:52, 23 April 2018
- {| border="1" | {{UK/Clothes|index=0|type=8|model=8sa|texture=8SA}}536 bytes (73 words) - 13:40, 23 April 2018
- {| border="1" | {{Clothes|index=0|type=4|model=4weed|texture=4WEED}}232 bytes (29 words) - 17:27, 19 July 2016
- {| border="1" | {{Clothes|index=0|type=0|model=torso|texture=player_torso}}4 KB (511 words) - 13:18, 23 April 2018
- {| border="1" | {{PL/Clothes|index=0|type=5|model=5gun|texture=5GUN}}305 bytes (40 words) - 17:20, 19 July 2016
- {| border="1" | {{PL/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}}308 bytes (40 words) - 17:27, 19 July 2016
- {| border="1" | {{PL/Clothes|index=0|type=7|model=7cross|texture=7CROSS}}308 bytes (40 words) - 17:28, 19 July 2016
- *[[CJ Clothes\Shirt (0)|Type 0 - T-Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Tête]]1 KB (187 words) - 13:27, 7 July 2016
- {| border="1" | {{UK/Clothes|index=0|type=9|model=9crown|texture=9CROWN}}503 bytes (68 words) - 13:43, 23 April 2018
- {| border="1" | {{UK/Clothes|index=0|type=10|model=10ls|texture=10LS}}563 bytes (76 words) - 13:45, 23 April 2018
- {| border="1" | {{RU/Clothes|index=0|type=0|model=torso|texture=player_torso}}4 KB (579 words) - 13:19, 23 April 2018
- {| border="1" | {{PL/Clothes|index=0|type=0|model=torso|texture=player_torso}}4 KB (579 words) - 13:19, 23 April 2018
- {| border="1" | {{UK/Clothes|index=0|type=0|model=torso|texture=player_torso}}4 KB (579 words) - 13:18, 23 April 2018
- {| border="1" | {{PL/Clothes|index=0|type=4|model=4weed|texture=4WEED}}241 bytes (32 words) - 17:26, 19 July 2016
- *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Head]]1 KB (203 words) - 07:22, 1 January 2022
- *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Frisur]]1 KB (197 words) - 13:07, 23 April 2018
- *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Frisur]]1 KB (200 words) - 14:01, 22 March 2020
- Returns a MySQL null type. MySQL NULL and lua nil are different concepts, and a table row can contain A MySQL NULL type.868 bytes (123 words) - 18:08, 5 January 2011
- {| border="1" | {{UK/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}}400 bytes (54 words) - 13:38, 23 April 2018
- {| border="1" | {{UK/Clothes|index=0|type=7|model=7cross|texture=7CROSS}}400 bytes (54 words) - 13:39, 23 April 2018
- {| border="1" | {{UK/Clothes|index=0|type=5|model=5gun|texture=5GUN}}395 bytes (54 words) - 13:37, 23 April 2018
- {{New feature/item|3.0150|1.5.0|7048| This function returns the type for a [[Element/Light|light]] element.693 bytes (80 words) - 21:11, 7 May 2017
- if ( elements[0].Stream != 0 || elements[0].Type != D3DDECLTYPE_D3DCOLOR || elements[0].Usage != D3DDECLUSAGE_COLOR ) ...ments[1].Stream != 1 || elements[1].Type != D3DDECLTYPE_FLOAT3 || elements[1].Usage != D3DDECLUSAGE_POSITION )2 KB (165 words) - 13:35, 14 May 2017
- {| border="1" | {{UK/Clothes|index=0|type=4|model=4weed|texture=4WEED}}331 bytes (46 words) - 13:35, 23 April 2018
- <syntaxhighlight lang="lua">int mathNumber ( int num, int integer [, string type = "+"] )</syntaxhighlight> * '''type ''': Can be either '-' or '+'2 KB (223 words) - 20:26, 19 October 2017
- table getElementUsingData ( string key, var value, [ string type ] ) * '''type''': The [[Element|element type]] that the wanted element has.2 KB (182 words) - 10:50, 29 October 2023
- <section name="Example 1: Shared" class="both" show="true"> ...mber", "Bad argument @'formatNumber' [Expected number at argument 1 got "..type(number).."]")1 KB (186 words) - 10:57, 10 April 2024
- type( a1 ) == 'table' and type( a2 ) == 'table'3 KB (366 words) - 14:27, 15 April 2013
- if(type(arg)~="table")then return switch end ...tostring(arg[1]):len()<=2)and(tostring(arg[2]):len()<=2)then switching=arg[1] end2 KB (254 words) - 00:54, 13 May 2020
- This function returns the amount of vehicles by the given type (see [[GetVehicleType]]) as an integer value. * '''vehicleType''': The vehicle type string (see list below).4 KB (412 words) - 22:49, 11 September 2017
- Returns a value from 1 assert(type(password) == "string", "Bad argument @ getPasswordDifficulty [string expect1 KB (124 words) - 17:12, 7 April 2020
- ...ssert(theTable, "Bad argument 1 @ isValueInTable (table expected, got " .. type(theTable) .. ")") local checkIsTable = type(theTable)2 KB (276 words) - 03:12, 11 January 2020
- {{New feature/item|3.0156|1.5.5|12286|This function is used to retrieve the type of an colshape.}} *'''shape:''' The [[colshape]] you wish to get the type of.2 KB (168 words) - 09:41, 22 June 2019
- This function is used to get the clothes type and index from the texture and model. (Scans through the list of clothes for the specific type).2 KB (262 words) - 10:49, 22 September 2018
- This function is used to get the clothes type and index from the texture and model. (Scans through the list of clothes for the specific type).2 KB (262 words) - 10:49, 22 September 2018
- ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 1, got "..type(clonedGroup).."]") ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 2, got "..type(groupName).."]")3 KB (292 words) - 09:32, 29 October 2023
- This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. giveWeapon ( player, 1, 1 )2 KB (191 words) - 21:38, 20 April 2011
- return substring:sub( 1, 1 ):upper( ) .. substring:sub( 2 ) ...ext ) == "string", "Bad argument 1 @ capitalize [String expected, got " .. type( text ) .. "]")1 KB (150 words) - 19:42, 11 June 2016
- This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).2 KB (260 words) - 10:14, 22 September 2018
- This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).2 KB (260 words) - 10:15, 22 September 2018
- ...ng", "Bad argument @ 'rangeToTable' [Expected string at argument 1, got "..type(range).."]") local st,en = tonumber(gettok(v, 1, "-")), tonumber(gettok(v, 2, "-"))1 KB (174 words) - 08:32, 29 October 2023
- Returns a dgs-dxcanvas element (DGS Plugin Type)[ render target (Element Type) ] if succeed, ''false'' otherwise ==Example 1==1 KB (150 words) - 10:34, 29 June 2023
- ...ht lang="lua">float math.absin(float x = π, float y = 0, float amplitude = 1, float period = 0)</syntaxhighlight> ...r" and period or 0)))+1)/2))*(type(amplitude) == "number" and amplitude or 1));2 KB (274 words) - 14:37, 14 December 2023
- This example adds the clientside command '''/rightrotate [value] [positions = 1]''', which will print the result from the function [[bitRRotate]]. if type(value) ~= 'number' then2 KB (225 words) - 22:03, 21 February 2016
- if ( type ( dimension ) == "number" ) then ...argument @ 'getPlayersInVehicles' [Expected number at argument 1, got " .. type ( dimension ) .. "]", 2 )2 KB (166 words) - 11:11, 10 August 2018
- This function retrieves the type of a pickup, either a health, armour or weapon pickup. *'''thePickup:''' The pickup you wish to retrieve the type of.2 KB (318 words) - 07:58, 4 November 2020
- if type(x) ~= "number" or type(y) ~= "number" or type(z) ~= "number" then local radius = radius or 12 KB (331 words) - 17:35, 8 March 2020
- ...able", "Bad argument @ 'table.copy' [Expected table at argument 1, got "..(type(tab)).."]") if (type(value) == "table") and (recursive == true) then1 KB (140 words) - 15:26, 22 February 2024
- ...to use for the animation or can be used the easing number, e.g. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (467 words) - 21:02, 5 August 2021
- assert(type(tbl) == 'table', 'Expected table at argument 1, got '..type(tbl)) if type(v) == 'number' then983 bytes (128 words) - 15:53, 28 June 2023
- ...(element) == 'userdata',('Expected element at argument 1, got %s!'):format(type(element))) ('Expected element at argument 1, got %s!'):format(getElementType(element))1 KB (142 words) - 11:01, 28 February 2023
- ...easing''': [[Easing|easing function]] do użycia w animacji, np. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (461 words) - 19:38, 2 August 2021
- This example adds the clientside command '''/arshift [value] [positions = 1]''', which will print the result from the function [[bitArShift]]. if type(value) ~= 'number' then2 KB (273 words) - 01:10, 22 February 2016
- Returns a variable of any type from the table you specified. ==Example 1==2 KB (246 words) - 12:02, 8 October 2023
- * '''theType''': The visual type of the marker to be created. Possible values: ...ument @ 'createMarkerAttachedTo' [Expected number at argument 11, got " .. type(zOffset) .. "]")4 KB (456 words) - 19:31, 4 April 2018
- ...able", "Bad argument @ 'table.flip' [Expected table at argument 1, got "..(type(theTable)).."]") for i = 1, #theTable do1 KB (185 words) - 03:20, 22 October 2023
- This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-3 KB (337 words) - 23:34, 16 January 2022
- {{New feature|3|1.0| This function retrieves the type of a vehicle (such as if it is a car or a boat).2 KB (180 words) - 17:14, 4 April 2016
- ...able", "Bad argument @ 'table.flip' [Expected table at argument 1, got "..(type(theTable)).."]") for i = 1, #theTable do2 KB (147 words) - 16:45, 21 October 2023
- This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-3 KB (343 words) - 03:00, 23 January 2022
- local myLabel = guiCreateLabel ( 0, 0, 1, 1, "", true ) -- retrieve the element type1 KB (120 words) - 16:37, 8 June 2017
- for dim = 1, 60000 do function isDimFree(Type,dim)822 bytes (96 words) - 08:15, 25 November 2022
- This function is used to get the name of the current task of a certain type for a player. *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be:2 KB (285 words) - 11:06, 26 June 2014
- This function allows changing the type of a pickup to a Weapon, Armour or Health pickup, and allows you to set the * '''theType''': An integer representing the type of pickup. You can choose from:4 KB (527 words) - 08:10, 4 November 2020
- ...PlayerPreviousAndNextWeapon, expected player at argument '1', received ".. type(player) .."."); maxId = maxId + 1;1 KB (113 words) - 22:20, 12 April 2021
- ...gument @'engineGetCOLsFromLibrary' expected a string at argument 1, got "..type(file)) local colVer = file:sub(1,4)2 KB (228 words) - 07:50, 27 March 2021
- * '''decrease/increase''': decrease/increase's amount (from 1 to 255). if isElement ( element ) ~= true or type ( boolean ) ~= "boolean" then return false end3 KB (262 words) - 15:54, 15 June 2018
- Returns a dgs-dxeffect3d element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise local img = DGS:dgsCreateImage(0,0,1,1,_,true,sp,tocolor(0,0,0,180)) --Create an image1 KB (167 words) - 17:29, 24 August 2020
- ...rt(isElement(player) and getElementType(player) == "player", "Bad argument 1 @ isPlayerInTeam [player expected, got " .. tostring(player) .. "]") assert((not team) or type(team) == "string" or (isElement(team) and getElementType(team) == "team"),2 KB (222 words) - 12:40, 15 July 2014
- This function returns an element of the specified type with the specified index. ...element to be returned. Examples include "player", "vehicle", or a custom type.1 KB (175 words) - 19:26, 29 October 2023
- local myLabel = guiCreateLabel ( 0, 0, 1, 1, "", true ) -- retrieve the element type1 KB (195 words) - 17:20, 21 November 2018
- if ( strlen($hash) == 64 + 32 + 1 ) //-- SHA256 + type + salt874 bytes (100 words) - 13:50, 4 October 2016
- * 1 character representing the major version * 1 dot character2 KB (230 words) - 05:28, 15 July 2014
- ** '''1''' or '''km/h''': километров в час. ...theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")")3 KB (286 words) - 10:43, 3 June 2020
- ...mação, também é possível usar os números para a atenuação, ex.: "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (519 words) - 21:01, 5 August 2021
- {{New feature/item|3.0130|1.3.0|3968| Returns a ''table'' with the siren count, siren type and a sub table for the four flags. False otherwise.2 KB (195 words) - 22:14, 18 December 2014
- This function returns the nearest [[Element|element]] (of a specific type) to a [[Player|player]]. * '''type''': The type of the element you want to get. ("player", "ped", "object", etc.)2 KB (273 words) - 07:37, 1 November 2023
- local myLabel = DGS:dgsCreateLabel ( 0, 0, 1, 1, "", true ) -- retrieve the element type2 KB (232 words) - 21:24, 3 May 2021
- ...iangle( float x, float y, float width, float height, [int color, int width=1, bool postGUI=false ] )</syntaxhighlight> if (type(x) ~= "number") or (type(y) ~= "number") then2 KB (297 words) - 14:21, 6 October 2017
- This function attaches a trailer type vehicle to a trailer-towing-type vehicle. end, 50, 1)945 bytes (105 words) - 15:46, 13 October 2014
- ...the argument's name as in the argument list above, NOT the argument's data type --> local myLabel = guiCreateLabel ( 0, 0, 1, 1, "", true )2 KB (285 words) - 17:20, 21 November 2018
- *'''settings: ''' A table of the settings of mask (specified by mask type). Returns a dgs-dxmask element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise2 KB (297 words) - 08:42, 9 February 2020