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  • The player class represents pedestrians controlled by clients. A player object is created when a client connects to the server and destroyed when h The element type of this class is '''"player"'''.
    560 bytes (75 words) - 20:12, 14 April 2021
  • ...un client si connette al server e viene distrutto quando si disconnette. I player non possono essere creati o distrutti in altro modo. Il ''type'' di questa class è '''"player"'''.
    603 bytes (80 words) - 20:11, 14 April 2021
  • ==About player sync== Player key sync is always done on demand. i.e. Player presses W, (or pushes forward on the joystick), and the sync for that is se
    2 KB (352 words) - 12:11, 19 April 2024
  • {{New feature/item|3.0157|1.5.6|18866|This function gets the player's keyboard layout settings, which they are currently (keyboard layout can b {| class="wikitable" style="cellpadding: 10px;"
    1 KB (167 words) - 11:23, 18 October 2020
  • {{OOP_ZH-CN|This function is a static function underneath the Account class.|Account.getAllBySerial||}} function (player, cmd)
    1 KB (71 words) - 13:24, 12 April 2021
  • {{OOP_ZH-CN|This function is a static function underneath the Account class.|Account.getAllByIP||}} function (player, cmd)
    1 KB (68 words) - 17:11, 12 April 2021
  • {{Useful Class}} This class allows you to handle matrixes without using MTA's OOP functions<br/>
    3 KB (357 words) - 12:56, 14 February 2024
  • {{OOP_ZH-CN|This function is a static function underneath the Account class.|Account.getAllByData||}} addCommandHandler("accountsbydata", function (player)
    1 KB (78 words) - 17:10, 12 April 2021
  • The radar area class represents coloured areas that can be displayed on a player's radar. The element type of this class is '''"radararea"'''.
    1 KB (148 words) - 10:13, 15 April 2021
  • {{OOP|This function is a static function underneath the Account class.|Account.getAllByIP||}} ...example adds command ''getAccounts'' that outputs the number of accounts a player has in the chatbox:
    1 KB (124 words) - 21:27, 23 September 2021
  • {{OOP|This function is a static function inside the Element class.|[[Element]].getByIndex||}} *'''theType:''' the type of the element to be returned. Examples include "player", "vehicle", or a custom type.
    1 KB (175 words) - 19:26, 29 October 2023
  • {{OOP|This function is a static function underneath the Account class.|Account.getAllBySerial||}} ...example adds command ''getAccounts'' that outputs the number of accounts a player has in the chat box.
    1 KB (142 words) - 13:23, 12 April 2021
  • The blip class represents small icons or blips that can be shown on a player's radar. The element type of this class is '''"blip"'''. The list of blip icons are available on the [[Radar Blips]
    1 KB (168 words) - 10:07, 15 April 2021
  • {{OOP|This function is a static function underneath the Account class.|Account.getAllByData||}} addCommandHandler("accountsbydata", function (player)
    1 KB (128 words) - 17:10, 12 April 2021
  • ***''vector2'': a 2D vector, used in the [[Vector/Vector2|Vector2]] class. ***''vector3'': a 3D vector, used in the [[Vector/Vector3|Vector3]] class.
    3 KB (374 words) - 17:53, 2 March 2023
  • {{OOP_ZH-CN|This function is a static function underneath the ACL Group class.|[[aclgroup|ACLGroup]].list||}} function showGroups(player)
    1 KB (141 words) - 18:30, 21 February 2021
  • ...arkers are often used to mark spots and trigger some sort of action when a player goes into them. The element type of this class is '''"marker"'''.
    1 KB (164 words) - 09:51, 15 April 2021
  • {| class="wikitable" border="0" {| class="wikitable" border="0"
    10 KB (1,343 words) - 11:38, 5 November 2018
  • The team class represents player teams. Players on the same team can use team features such as teamchat or f The element type of this class is: '''"team"'''.
    1 KB (182 words) - 11:17, 15 December 2021
  • When a player was shot by a weapon, the respective weapon ID is the damage type ID. The w :{|class="wikitable sortable" style="width: auto; table-layout: fixed;"
    2 KB (246 words) - 09:44, 12 July 2023
  • <section name="Server" class="server" show="true"> <section name="Client" class="client" show="true">
    3 KB (422 words) - 22:33, 18 December 2014
  • ...e transformation matrix of a specific bone. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.}} ...n this page, see the [[Lua matrix library]]. Using the built-in [[matrix]] class is also recommended.}}
    2 KB (232 words) - 20:25, 12 December 2023
  • {{OOP|This function is a static function underneath the Account class.|Account.getAllBySerial||}} function (player, cmd)
    1 KB (159 words) - 13:24, 12 April 2021
  • ...esenta piccole icone o segnalini che possono essere mostrati sul radar del player. Il ''type'' di questa class è '''"blip"'''.
    1 KB (143 words) - 10:09, 15 April 2021
  • ...connections or disconnections. They usually are the MTA: SA copy that a [[player]] is using (so it has more information about the world), but it can also be All client-managing functions operate on both player and server console elements, so the element responsible for a kick can be t
    960 bytes (145 words) - 10:12, 22 June 2014
  • {{OOP|This function is a static function underneath the ACL Group class.|[[aclgroup|ACLGroup]].list||}} function showGroups(player)
    1 KB (189 words) - 18:30, 21 February 2021
  • {{OOP|This function is a static function underneath the Vehicle class.|[[Vehicle]].getNameFromModel}} This will retrieve the name of a car so its name can be displayed when the player chooses to spawn a car by model ID.
    2 KB (259 words) - 02:36, 19 April 2021
  • ...were given an ugly disgusting table to play with. Now, with the new Matrix class, we can make and magically manipulate Matrices. This is default constructor for the Matrix class and returns a Matrix object. You can instantiate a Matrix object in several
    5 KB (721 words) - 17:09, 16 February 2022
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t {{OOP_ZH-CN|This function is a static function underneath the ACL class.|[[ACL]].save||}}
    2 KB (237 words) - 07:13, 6 February 2021
  • ...e transformation matrix of a specific bone. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.}} ...n this page, see the [[Lua matrix library]]. Using the built-in [[matrix]] class is also recommended.}}
    1 KB (134 words) - 15:06, 15 January 2023
  • * Elements not in the sync world the player is in aren't synced. * When a player switches between two sync worlds, all the elements that have been modified
    2 KB (296 words) - 17:39, 11 November 2011
  • {{OOP|This function is a static function underneath the Vehicle class.|[[Vehicle]].getModelFromName}} <section class="server" name="Server">
    2 KB (318 words) - 19:53, 26 May 2017
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t {{OOP_ZH-CN|This function is a static function underneath the ACL class.|[[ACL]].reload||}}
    2 KB (262 words) - 07:08, 6 February 2021
  • {| class="wikitable" border="0" {| class="wikitable" border="0"
    13 KB (655 words) - 03:06, 1 April 2016
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t {{OOP_ZH-CN|This function is a static function underneath the ACL Group class.|[[aclgroup|ACLGroup]].get||}}
    3 KB (310 words) - 18:23, 21 February 2021
  • The [[account]] class represents a [[player]]'s server account. You can get the [[account]] object associated to any cl
    922 bytes (138 words) - 17:51, 11 April 2021
  • {{OOP|This function is a static function underneath the File class.|[[File]].exists}} function checkExistingFile(player,cmd,filename,resourcename)
    3 KB (390 words) - 17:59, 20 December 2023
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t {{OOP|This function is a static function underneath the ACL class.|[[ACL]].save||}}
    2 KB (322 words) - 08:37, 5 February 2021
  • <syntaxhighlight lang="lua">if hasObjectPermissionTo ( player, "resource.YourResourceName.accessPrivateArea", false ) then
    5 KB (267 words) - 07:28, 6 February 2021
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t {{OOP|This function is a static function underneath the ACL class.|[[ACL]].reload||}}
    2 KB (352 words) - 08:37, 5 February 2021
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t {{OOP|This function is a static function underneath the ACL Group class.|[[aclgroup|ACLGroup]].get||}}
    3 KB (469 words) - 18:22, 21 February 2021
  • {| class="prettytable" style="width:25%;text-align:center;" <section name="Server" class="server" show="true">
    2 KB (213 words) - 18:43, 15 February 2016
  • <pageclass class="client"></pageclass> ...either calling the '''create''' method, when applicable, or by calling the class. For example: ''Vehicle(...)'' is the same as ''Vehicle.create(...)''.
    2 KB (215 words) - 11:21, 9 April 2014
  • ...stance being a creation of a class - an element class, a database class, a player, a vehicle. Originally, everything was ''procedural'', you had to do things ...referencing it inside the call, you actually call the function INSIDE the class.
    9 KB (1,385 words) - 05:52, 6 November 2023
  • ...fixed position and rotation. The camera's focus can be brought back to the player using the [[setCameraTarget]] function.}} <section name="Server" class="server" show="true">
    4 KB (543 words) - 08:29, 10 October 2020
  • ...fixed position and rotation. The camera's focus can be brought back to the player using the [[setCameraTarget]] function.}} <section name="Server" class="server" show="true">
    4 KB (543 words) - 10:33, 11 August 2019
  • <pageclass class="#3c82c8" subcaption="Translator function"></pageclass> This function returns the '''FileSystem file''' class that can be used to retrieve or store data persistently. Returns '''false''
    3 KB (376 words) - 02:04, 24 January 2022
  • ...rces. We'll see an example of this when we take a look at the '''Vector''' class. === Building the Vector Class ===
    14 KB (2,273 words) - 12:46, 17 August 2017
  • **numpad 0 - 本地玩家(map follows player blip)和自由移动(map stays stationary)之间切换。 :{| class="wikitable sortable" style="width: auto; table-layout: fixed;"
    13 KB (660 words) - 16:45, 23 January 2022
  • ...ver client function}}{{Note|This function is equivalent to the [[Vector3]] class ''getLength'' method when used with a vector that holds the direction and d <section name="Server" class="server" show="true">
    3 KB (452 words) - 17:20, 25 February 2022
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