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  • ...lygon. You can create water elements with [[createWater]] or through a &lt;water/&gt; map element. <syntaxhighlight lang="xml"><water posX1="" posY1="" posZ1="" posX2="" posY2="" posZ2="" posX3="" posY3="" pos
    1 KB (183 words) - 18:46, 15 April 2021
  • {{Server client function}} ...ction resets the water of the GTA world back to its default level. [[water|Water elements]] are not affected.
    739 bytes (79 words) - 14:30, 7 August 2016
  • ...lygon. You can create water elements with [[createWater]] or through a &lt;water/&gt; map element. <syntaxhighlight lang="xml"><water posX1="" posY1="" posZ1="" posX2="" posY2="" posZ2="" posX3="" posY3="" pos
    1 KB (185 words) - 18:50, 15 April 2021
  • {{Server client function}} This function reset the water color of the GTA world to default.
    634 bytes (69 words) - 14:30, 7 August 2016
  • {{Server client function}} Gets the world position of a vertex (i.e. corner) of a [[water]] area. Each water area is either a triangle or quad (rectangle) so each has 3 or 4 corners.
    1 KB (151 words) - 17:10, 2 January 2022
  • {{Client function}} This function determines whether [[water]] is drawn last in the rendering order.
    813 bytes (81 words) - 14:33, 5 January 2014
  • {{Client function}} This function changes the [[water]] rendering order.
    901 bytes (89 words) - 14:30, 5 January 2014
  • {{Server client function}} This function changes the water color of the GTA world.
    1 KB (191 words) - 15:02, 7 August 2016
  • {{Client event}} .... This event is even triggered when vehicles merely come into contact with water, so not every trigger is an indication of actual drowning.
    724 bytes (95 words) - 13:03, 4 October 2016
  • {{Client function}} ...nction allows you to retrieve the water level from a certain location. The water level is 0 in most places though it can vary (e.g. it's higher near the dam
    2 KB (300 words) - 10:19, 30 January 2022
  • {{Client event}} This event is fired when a ped is hit by a water cannon.
    1 KB (189 words) - 12:14, 8 February 2015
  • {{Server client function}} This function returns the water color of the GTA world.
    2 KB (280 words) - 15:02, 7 August 2016
  • {{Client event}} This event is fired when a player is hit by a water cannon.
    1 KB (178 words) - 01:57, 7 April 2018
  • {{Server client function}} {{OOP||[[Water]].resetColor}}
    663 bytes (78 words) - 22:22, 1 March 2021
  • {{Server client function}} Sets the world position of a corner point of a water area.
    2 KB (196 words) - 16:58, 11 May 2017
  • {{Server client function}} ...d to determine whether or not a player is currently in water. Player is in water only if breath bar appears.
    1 KB (136 words) - 06:08, 22 September 2021
  • {{Server client function}} Sets the height of some or all the water in the game world.
    4 KB (514 words) - 23:09, 22 October 2023
  • {{RU/Server client function}} Creates an area of [[water]].
    2 KB (319 words) - 17:25, 28 July 2011
  • {{Server client function}} This function checks whether an [[element]] is submerged in water.
    2 KB (200 words) - 00:23, 18 April 2015
  • {{Client function}} [[Image:Fxwaterhydrant.png|thumb|200px|Water hydrant]]
    1 KB (151 words) - 12:49, 18 August 2015
  • {{Client function}} ...e water. This is similar to [[processLineOfSight]], but only collides with water. Waves are not taken into account when testing the line.
    1 KB (197 words) - 15:54, 19 April 2021
  • '''Funkcje client-side można znaleźć [[Funkcje po stronie klienta|tutaj]].''' ==Account functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • <pageclass class="client"></pageclass> ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/
    2 KB (269 words) - 21:33, 29 April 2024
  • {{Client function}} [[Image:Fxwatersplash.png|thumb|200px|Water splash]]
    1 KB (144 words) - 20:59, 2 January 2015
  • {{Server client function}} {{OOP||[[Water]].getWaveHeight||setWaveHeight}}
    900 bytes (97 words) - 15:07, 7 August 2016
  • {{Server client function}} Creates an area of [[water]].
    4 KB (479 words) - 10:12, 30 January 2022
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (358 words) - 12:59, 30 April 2024
  • {{Server client function}} Létrehoz egy terültenyi [[water]]-t.
    4 KB (521 words) - 19:19, 21 February 2021
  • {{Server client function}} {{OOP||[[Water]].setWaveHeight||getWaveHeight}}
    1 KB (121 words) - 15:07, 7 August 2016
  • {{Server client function}} <syntaxhighlight lang="lua">water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, f
    2 KB (275 words) - 14:59, 29 March 2013
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
    3 KB (353 words) - 16:18, 11 April 2021
  • {{Client function}} This example turns off the ambient water and gunfire sounds:
    796 bytes (97 words) - 08:40, 7 September 2019
  • <pageclass class="client"></pageclass> ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b
    3 KB (480 words) - 17:10, 20 February 2022
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • '''Клиентские функции скриптинга можно найти [[RU/Client Scripting Functions|здесь]]'''. {{RU/Server account functions}}
    5 KB (241 words) - 11:18, 8 June 2022
  • {{Client event}} *'''1''': Water Canon
    2 KB (233 words) - 20:42, 5 April 2020
  • |a pouring water |the large flow of water
    5 KB (794 words) - 11:03, 15 April 2021
  • |a pouring water |the large flow of water
    5 KB (821 words) - 11:03, 15 April 2021
  • {{Client function}} ...eates a bullet splash particle effect, normally created when shooting into water.
    1 KB (143 words) - 20:56, 2 January 2015
  • {{Client function}} ...creates a foot splash particle effect, normally created when walking into water.
    1 KB (150 words) - 20:57, 2 January 2015
  • {{Server client function}} This script will set player on fire when they fall into water.
    1 KB (128 words) - 05:37, 26 August 2021
  • <pageclass class="client"></pageclass> ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]]
    2 KB (215 words) - 11:21, 9 April 2014
  • ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • ===Client=== === Shared (''Client & Server side'') ===
    6 KB (739 words) - 19:41, 29 December 2022
  • ...dated our Audio Library to the latest version to improve some of our sound functions specifically beat detection and prevent crashes caused by calling getSoundM === Client ===
    4 KB (511 words) - 16:07, 7 September 2018
  • === Client === * Made GUI-functions accept vectors
    5 KB (566 words) - 19:40, 29 December 2022
  • * '''Client''' * '''Shared''': contains code shared between both the client and the server
    5 KB (671 words) - 17:37, 12 March 2020
  • ...22195|Added also as a server-side function. Previously only available as a client-side function.}} ...hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
    4 KB (412 words) - 17:40, 10 September 2023
  • * Improved mathematical precision for client and syncing === Scripting: New functions ===
    8 KB (1,090 words) - 16:07, 7 September 2018
  • === Client === ==== New Functions ====
    13 KB (1,667 words) - 08:55, 4 November 2017
  • ==Client== ===New Functions===
    25 KB (3,334 words) - 07:46, 29 September 2014
  • * '''31''' new functions === Client ===
    23 KB (3,264 words) - 17:52, 4 May 2024
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. * You can now detect element interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimension
    28 KB (3,414 words) - 19:46, 16 June 2023
  • * Add new drawing functions: [[dxDrawPrimitive]] and [[dxDrawMaterialPrimitive]] * Skimmers can now lift off water at high FPS ([https://github.com/multitheftauto/mtasa-blue/pull/433 #433] b
    36 KB (4,820 words) - 20:23, 29 September 2021
  • ...nd readability. This is a list of [[Client_Scripting_Functions|client-side functions]]. ==Water==
    31 KB (2,094 words) - 14:29, 30 May 2020
  • :* Some functions expect only unsigned integers (positive numbers), and since Jan 2016 provid ...de objects that were unbreakable by default, but would have been breakable client-side by default, are now breakable by default also server-side ([https://gi
    68 KB (10,156 words) - 08:11, 30 April 2024