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  • *'''X:''' A float of the 2D x position of the image on a player's screen. *'''Y:''' A float of the 2D y position of the image on a player's screen.
    1 KB (160 words) - 13:51, 20 November 2020
  • ...location. The water level is 0 in most places though it can vary (e.g. it's higher near the dam). ...n is near the water (-3 to 20 on the Z coordinate) else ''false'' if there's no water near the [[localPlayer]]/position.
    2 KB (300 words) - 10:19, 30 January 2022
  • Returns three ''float''s indicating the position of the element, ''x'', ''y'' and ''z'' respectively This example attaches a samsite on the player's vehicle.
    1 KB (157 words) - 15:52, 1 October 2021
  • This function shows Custom Window's side panel. It's just a visual object.
    891 bytes (101 words) - 15:51, 23 July 2018
  • ...t is blocked. It will only be blocked if there is an obstacle within a ped's target range. ...s three floats, ''x'',''y'',''z'', representing the position where the ped's target collides, or ''false'' if it was unsuccessful.
    1 KB (171 words) - 11:12, 21 July 2023
  • ...uld be the argument's name as in the argument list above, NOT the argument's data type --> This example outputs to the console that "Admin's are ready to watch :)".
    2 KB (240 words) - 06:35, 6 February 2021
  • * '''colorR''': The red component of the team's color * '''colorG''': The green component of the team's color
    1 KB (182 words) - 11:17, 15 December 2021
  • ...ition and a radius and infinite height that you can use to detect a player's presence. Events will be triggered when a player enters or leaves it. *'''fX:''' The collision circle's center point's X axis position.
    2 KB (251 words) - 09:30, 6 November 2023
  • This function allows retrieval of a GUI element's current position, relative to its parent. ...the element's parent width, or the number of offset pixels from the parent's origin.
    2 KB (227 words) - 17:16, 21 November 2018
  • {{Important Note|It's enough to set the texture only once if it's a render target}} Returns ''true'' if the shader element's parameter was successfully changed, ''false'' otherwise.
    1 KB (168 words) - 14:00, 4 February 2021
  • This will tell you if a vehicle's petrol tank is explodable. outputChatBox ( "Vehicle's tank is explodable" )
    1 KB (158 words) - 07:32, 16 February 2013
  • -- Retrieve the blip's size into the variable 'blipSize' -- If the blip's size wasn't 2 (the default size) already
    1 KB (184 words) - 13:01, 21 August 2018
  • Returns ''true'' if the vehicle's lights setting was changed. Otherwise ''false''. This example will toggle the car lights on and off for a player's vehicle by using a "vehiclelights" command.
    3 KB (292 words) - 19:19, 4 June 2017
  • ...ttached to an [[element]]. This blip is displayed as an icon on the client's radar and will 'follow' the element that it is attached to around. *'''r:''' The amount of red in the blip's color (0 - 255). Only applicable to the ''Marker'' icon. Default is 255.
    3 KB (400 words) - 17:42, 21 February 2021
  • This function will show or hide a part of the player's HUD. :*'''armour:''' The display showing the player's armor
    4 KB (622 words) - 23:53, 21 February 2023
  • ...Léteznek különböző típusú fények, mint például a pontfény, reflektorfény, sötétfény. *'''dirX:''' A floating point number representing the light direction's X coordinate on the map.
    2 KB (280 words) - 18:37, 15 April 2021
  • Ez a példa megtalálja az összes létező blipet, és az összeset az alapértelmezett blip iconra állítja be. -- Retrieve the blip's icon into the variable 'blipIcon'
    1 KB (186 words) - 15:58, 24 February 2019
  • ...reates a [[blip]] [[element]], which is displayed as an icon on the client's radar. *'''r:''' The amount of red in the blip's color (0–255). Only applicable to the ''Marker'' icon. Default is 255.
    3 KB (503 words) - 15:04, 11 June 2023
  • *'''weapon:''' The weapon that's being checked if it's usable on a Jetpack.
    691 bytes (86 words) - 17:13, 25 September 2012
  • ...t's 1, the front tires have suspension and the back tires have none. If it's 0.5, front and back tires have the same suspension strength.
    1 KB (158 words) - 16:42, 19 July 2013
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