SetVehicleOverrideLights

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This function changes the light overriding setting on a vehicle.

Syntax

bool setVehicleOverrideLights ( vehicle theVehicle, int value )

OOP Syntax Help! I don't understand this!

Method: vehicle:setOverrideLights(...)
Variable: .overrideLights
Counterpart: getVehicleOverrideLights


Required Arguments

  • theVehicle: The vehicle you wish to change the override lights setting of.
  • value: A whole number representing the state of the lights:
    • 0: No override, lights are set to default.
    • 1: Lights are forced off.
    • 2: Lights are forced on.

Returns

Returns true if the vehicle's lights setting was changed. Otherwise false.

Example

Click to collapse [-]
Example 1

This example will toggle the car lights on and off for a player's vehicle by using a "vehiclelights" command.

function consoleVehicleLights ( source )
 if isPedInVehicle(source) then -- checks is the player in vehicle if yes, then:
       playerVehicle = getPedOccupiedVehicle ( source )                 -- get the player's vehicle
       if ( playerVehicle ) then                                        -- if he was in one
           if ( getVehicleOverrideLights ( playerVehicle ) ~= 2 ) then  -- if the current state isn't 'force on'
               setVehicleOverrideLights ( playerVehicle, 2 )            -- force the lights on
           else
               setVehicleOverrideLights ( playerVehicle, 1 )            -- otherwise, force the lights off
           end
       end
   end
end
addCommandHandler ( "vehiclelights", consoleVehicleLights )
Click to collapse [-]
Example 2

This example will toggle the car lights on and off for a player's vehicle by using a "vehiclelights" command.

function consoleVehicleLights ()
 if isPedInVehicle(getLocalPlayer()) then -- checks is the player in vehicle if yes, then: 
       playerVehicle = getPedOccupiedVehicle ( getLocalPlayer() )       -- get the local player's vehicle
       if ( playerVehicle ) then                                        -- if he was in one
           if ( getVehicleOverrideLights ( playerVehicle ) ~= 2 ) then  -- if the current state isn't 'force on'
               setVehicleOverrideLights ( playerVehicle, 2 )            -- force the lights on
           else
               setVehicleOverrideLights ( playerVehicle, 1 )            -- otherwise, force the lights off
           end
       end
   end
end
addCommandHandler ( "vehiclelights", consoleVehicleLights )

See Also