GetVehicleDoorOpenRatio
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This function tells you how open a door is (the 'open ratio'). Doors include boots/trunks and bonnets on vehicles that have them.
Syntax
float getVehicleDoorOpenRatio ( vehicle theVehicle, int door )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getDoorOpenRatio(...)
- Counterpart: setVehicleDoorOpenRatio
Required Arguments
- theVehicle: The vehicle that you wish to get the door open ratio of.
- door: A whole number, 0 (hood), 1 (trunk), 2 (front left), 3 (front right), 4 (rear left), 5 (rear right)
Returns
Returns a number between 0 and 1 that indicates how open the door is. 0 is closed, and 1 is fully open. Returns false if invalid arguments are passed.
Example
This example opens all the doors of the vehicle gradually over 2.5 seconds.
addCommandHandler ( "carshowoff", function ( playerSource ) local vehicle = getPedOccupiedVehicle ( playerSource ) if vehicle then for i=0,5 do setVehicleDoorOpenRatio ( vehicle, i, 1 - getVehicleDoorOpenRatio ( vehicle, i ), 2500 ) end end end )
See Also
- addVehicleSirens
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getModelHandling
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehiclesOfType
- getVehicleTowedByVehicle
- getVehicleTowingVehicle