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  • ...yer dies and respawns, as this is the removal & recreation of entity local ped.}} ===Client event functions===
    2 KB (232 words) - 03:39, 22 January 2023
  • This example will make it rain when player or ped enters a vehicle, and stop once it leaves. {{World functions}}
    1 KB (132 words) - 08:18, 16 September 2021
  • ...го элемента. Это может быть скин [[RU/Element/Player|игрока]]/[[RU/Element/Ped|пешехода]], модель [[RU/Element/Pickup|пикапа]], мод
    3 KB (156 words) - 19:25, 6 June 2022
  • *'''hitElement''': The [[vehicle]], [[ped]] or [[player]] that was hit by the weapon sometimes ''false''. ===Client event functions===
    2 KB (233 words) - 20:42, 5 April 2020
  • ...ent]] to retrieve the angular velocity from. Can be either a [[player]], [[ped]], [[object]], [[vehicle]] or a [[Element/Weapon|custom weapon]]. '''Server {{Element functions}}
    1 KB (115 words) - 01:34, 11 December 2022
  • ** '''[[ped|Peds]]'''. {{Client element functions}}
    1 KB (143 words) - 13:53, 31 December 2014
  • ...el of a given element. This allows you to change the model of a player (or ped), a vehicle or an object. if skin and skin <= 99999 then -- what do we know about dynamic ped ID range?
    3 KB (359 words) - 17:36, 6 June 2022
  • ....9|1.5.8|20851|Returns two [[int|ints]] indicating the current vehicle and ped camera view mode respectively. Their meanings can be seen below.}} {{Client camera functions}}
    1 KB (147 words) - 21:41, 23 September 2021
  • ...lighting value for the specified [[element]]. This can be a [[player]], [[ped]], [[vehicle]], [[object]].}} {{Client element functions}}
    1 KB (142 words) - 13:50, 22 October 2022
  • ...nt:''' The [[element]] to apply the spin to. Can be either a [[player]], [[ped]], [[object]], [[vehicle]] or a [[Element/Weapon|custom weapon]]. {{Element functions}}
    1 KB (132 words) - 18:56, 29 October 2023
  • updateElementRpHAnim(v) -- Update ped bones animations ===Client event functions===
    2 KB (220 words) - 16:11, 4 February 2024
  • Zombies endlessly attack any player or ped that isn't one of them, then feast briefly on the remains before wandering This script provides several functions and events to allow other resources to see and control the zombies
    4 KB (677 words) - 08:58, 24 December 2022
  • To get the analog control state for a [[ped]], please use [[getPedAnalogControlState]]. {{Client input functions}}
    1 KB (142 words) - 11:56, 21 November 2020
  • This is a resource designed to allow scripts or gamemodes to insert a ped into the game that roughly simulates combat with a real player. Gamemodes c Bots will attack any ped, player or bot that's not on it's team.
    9 KB (1,377 words) - 15:37, 7 August 2021
  • ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]] **[[Ped_class|Ped]]
    2 KB (215 words) - 11:21, 9 April 2014
  • *'''thePlayer:''' [[element/Player|игрок]] или [[Element/Ped|пед]] которому выдаётся оружие. {{RU/Weapon functions}}
    2 KB (58 words) - 03:05, 1 April 2016
  • ==== New Functions ==== * Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded
    3 KB (372 words) - 16:07, 7 September 2018
  • *'''theElementToShow:''' A vehicle/ped/object element that can be demonstrated in object preview. ...le (dgs plugin)/ SOVElement (element Type) that '''works with the exported functions of object preview''' if succeed, ''false'' otherwise.
    2 KB (273 words) - 01:36, 12 January 2023
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * Finish documentation for [[:Category:Incomplete|Incomplete functions]].
    8 KB (1,118 words) - 00:49, 27 May 2019
  • ...urrent health for the specified [[element]]. This can be a [[player]], a [[ped]], a [[vehicle]], or an [[object]]. {{Element functions}}
    1 KB (169 words) - 20:16, 11 August 2018
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