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  • This function gets the seat that a specific ped is sitting in in a vehicle. <syntaxhighlight lang="lua">int getPedOccupiedVehicleSeat ( ped thePed )</syntaxhighlight>
    1 KB (158 words) - 21:00, 20 June 2018
  • {{Added feature/item|1.5.9|1.5.8|20740|This function makes a [[ped]] exit a [[vehicle]], similar to the enter_exit control state.}} bool setPedExitVehicle ( ped thePed )
    1 KB (183 words) - 17:27, 2 January 2022
  • This function checks if the specified [[ped]] is choking (coughing) or not. This happens as a result of weapons that pr <syntaxhighlight lang="lua">bool isPedChoking ( ped thePed )</syntaxhighlight>
    1,017 bytes (132 words) - 17:25, 26 November 2014
  • ...diately. This works for drivers and passengers. Note that this removes the ped from the vehicle and puts him in the exact position where the command was i bool removePedFromVehicle ( ped thePed )
    1 KB (205 words) - 15:42, 3 April 2018
  • A palavra "ped" é um encurtado de "pedestrian" que significa ''pedestre'' e descreve qual ...[[createPed]] cria especificamente um NPC, mas todas as outras funções de ped funcionam para jogadores e NPC, pois eles são praticamente a mesma coisa p
    1 KB (194 words) - 21:12, 6 February 2020
  • This function gets the current camera rotation of a [[ped]]. float getPedCameraRotation( ped thePed )
    1 KB (138 words) - 17:11, 8 October 2018
  • This function can be used to set a ped on fire or extinguish a fire on it. bool setPedOnFire ( ped thePed, bool isOnFire )
    1 KB (128 words) - 05:37, 26 August 2021
  • This function checks if the specified [[ped]] is dead or not. <syntaxhighlight lang="lua">bool isPedDead ( ped thePed )</syntaxhighlight>
    994 bytes (130 words) - 17:24, 26 November 2014
  • ...unction is used to give or take a jetpack from a ped, it won't work if the ped is in a vehicle. ...til [[isPedWearingJetpack]] returns true. Alternatively, you can force the ped into a 'safe' position (e.g. standing on the ground) before giving the jetp
    1 KB (183 words) - 14:13, 27 April 2020
  • This function retrieves the analog control state of a ped, as set by [[setPedAnalogControlState]]. <syntaxhighlight lang="lua">float getPedAnalogControlState ( ped thePed, string controlName )</syntaxhighlight>
    761 bytes (92 words) - 16:02, 25 September 2018
  • This event is fired when a ped is killed due to the effect of a helicopter blades. The source of this event is the [[ped]] who was killed
    1 KB (150 words) - 22:24, 24 June 2019
  • Эта функция проверяет если указанный [[ped]] нырнул (присел) или нет. <syntaxhighlight lang="lua">bool isPedDucked ( ped thePed )</syntaxhighlight>
    1 KB (52 words) - 11:34, 10 August 2014
  • This function returns the current move state for the specified [[ped]]. string getPedMoveState ( ped thePed )
    1 KB (202 words) - 13:14, 23 July 2022
  • This function sets the gravity level of a ped. bool setPedGravity ( ped thePed, float gravity )
    1 KB (139 words) - 17:12, 26 November 2014
  • Ta funkcja zabiera wszystkie bronie wskazanemu [[ped|pedowi lub graczowi]]. {{PL/Note|Bronie zostają domyślnie usunięte kiedy gracz lub ped zginie. To znaczy, że funkcja powinna zostać użyta kiedy wskazany elemen
    1 KB (125 words) - 17:48, 13 September 2018
  • Visszaadja a player/ped jelenleg használt harci stílusát. int getPedFightingStyle ( ped thePed )
    1 KB (166 words) - 14:23, 7 October 2018
  • This function retrieves the analog control state of a [[ped]], as set by [[setPedAnalogControlState]]. <syntaxhighlight lang="lua">float getPedAnalogControlState ( ped thePed, string controlName [, bool rawValue ] )</syntaxhighlight>
    2 KB (191 words) - 01:30, 12 December 2023
  • This event gets fired when a [[player]] or [[ped]] enters a vehicle. ped thePed, int seat
    2 KB (181 words) - 12:55, 29 November 2020
  • ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/ For more functions, check the [[Useful_Functions|useful functions page]].
    2 KB (269 words) - 21:33, 29 April 2024
  • This function sets the health for the specified [[element]]. This can be a [[ped]] or [[player]]. bool setPedMaxHealth ( ped thePed )
    2 KB (302 words) - 08:19, 13 August 2016
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