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  • {{Client event}} ...explosion is from a [[vehicle]] the source is the [[player]] who syncs the vehicle.
    1 KB (172 words) - 11:43, 11 January 2024
  • {{Client event}} The source of this event is the vehicle who shot the water cannon.
    1 KB (178 words) - 01:57, 7 April 2018
  • {{Client event}} This event is triggered when an element (like a player or vehicle) enters a collision shape.
    1 KB (118 words) - 19:55, 21 July 2016
  • {{Client event}} This event is triggered when an element (like a player or vehicle) leaves a collision shape.
    1 KB (118 words) - 19:59, 21 July 2016
  • {{Client event}} *'''attacker:''' the vehicle/ped/player who is breaking the object
    973 bytes (120 words) - 03:27, 20 January 2015
  • ...lement is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both thei This example check if the clicked element is a vehicle. If is, then repairs it.
    3 KB (348 words) - 02:56, 27 September 2018
  • {{Client event}} This event is triggered when a vehicle is damaged.
    3 KB (382 words) - 13:51, 28 November 2019
  • === Client === ==== New Events ====
    4 KB (511 words) - 16:07, 7 September 2018
  • {{Server client function}} This function is used to stop the automatic internal handling of events, for example this can be used to prevent an item being given to a player wh
    2 KB (276 words) - 11:23, 8 June 2022
  • {{Client event}} This event is triggered whenever the local player starts doing a vehicle stunt.
    1 KB (130 words) - 07:58, 16 September 2021
  • * [[Client_Manual|Client Manual]] * [[Client side scripts]]
    4 KB (590 words) - 16:50, 23 January 2022
  • {{Client event}} This event is triggered whenever the local player finishes a vehicle stunt.
    1 KB (147 words) - 08:00, 16 September 2021
  • ...f MTA scripting. Events work closely in conjunction with the element tree. Events are triggered when something happens - a player enters a marker, an element ...tHandler]]. When you do this, your function will get triggered for all the events triggered on that element, it's parents (and their parents, etc.) and it's
    5 KB (918 words) - 01:27, 19 February 2019
  • * [[Client Manual]] * [[Client side scripts]]
    8 KB (1,118 words) - 00:49, 27 May 2019
  • {{Client event}} *'''attacker''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when a ped falls of a bike).
    1 KB (165 words) - 10:32, 30 January 2022
  • * [[Client Manual]] * [[Client side scripts]]
    8 KB (1,130 words) - 20:31, 31 May 2022
  • {{Client event}} *'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.
    1 KB (179 words) - 11:22, 27 June 2023
  • {{Client event}} *'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.
    2 KB (200 words) - 21:38, 14 November 2022
  • {{Client event}} *'''attacker:''' the vehicle/ped/player who is damaging the object.
    1 KB (185 words) - 15:20, 3 September 2020
  • ====Client==== ==== Shared (''Client & Server side'') ====
    4 KB (379 words) - 19:42, 29 December 2022
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