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  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    3 KB (301 words) - 18:17, 21 February 2021
  • *If you '''don't''' want to use '''texture element''', please use ''dgsSetProperty ( yourI *'''x:''' A float of the 2D x position of the image on a player's screen. This is affected by the ''relative'' argument.
    3 KB (422 words) - 09:25, 17 January 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (337 words) - 18:28, 21 February 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> int, int, int getPlayerNametagColor ( player thePlayer )
    1 KB (168 words) - 03:06, 1 April 2016
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (352 words) - 18:15, 21 February 2021
  • This function plays a frontend sound for the specified player. {{Note|These sounds don't work when [[fadeCamera]] has been used to make the screen black.}}
    2 KB (232 words) - 22:58, 18 August 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (322 words) - 08:37, 5 February 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    3 KB (429 words) - 18:25, 21 February 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> {{Note|If the player is using a hexcode in front of their name, it will override this function.
    3 KB (468 words) - 23:24, 6 July 2016
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (323 words) - 09:45, 14 October 2015
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (223 words) - 18:28, 21 February 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (337 words) - 21:25, 3 May 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (311 words) - 21:07, 7 November 2018
  • ...led when the [[resource]] which contains it starts, and teleports a random player 10 units left if so.<syntaxhighlight lang="lua">local function checkOOPStat local player
    2 KB (271 words) - 10:22, 11 October 2014
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (334 words) - 15:50, 17 April 2021
  • Sets the model of a given element. This allows you to change the model of a player (or ped), a vehicle or an object. ** For players/peds: A GTASA player model (skin) ID. See [[Character Skins]].
    3 KB (359 words) - 17:36, 6 June 2022
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> This function adds an object to the given ACL group. An object can be a player's account, specified as:
    3 KB (440 words) - 15:05, 11 June 2023
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...e given object from the given ACL group. The object can be a resource or a player. See [[aclGroupAddObject]] for more details.
    2 KB (370 words) - 09:06, 5 February 2021
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...e given object from the given ACL group. The object can be a resource or a player. See [[aclGroupAddObject]] for more details.
    2 KB (370 words) - 19:17, 29 November 2023
  • <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t
    2 KB (352 words) - 08:37, 5 February 2021
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