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  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    989 bytes (133 words) - 14:47, 20 November 2020
  • Returns an integer value: 0 (No override), 1 (Force off) or 2 (Force on). This example will toggle the car lights on and off for a player's vehicle
    1 KB (139 words) - 16:10, 13 October 2014
  • This function changes the light overriding setting on a vehicle. ** '''2''': Lights are forced on.
    3 KB (292 words) - 19:19, 4 June 2017
  • This function checks if the specified player's radar map has been forced on or not. Returns ''true'' if the player's radar map is forced on, ''false'' otherwise.
    2 KB (239 words) - 04:27, 29 December 2014
  • ...unction sets the Z ordering of a blip. It allows you to make a blip appear on top of or below other blips. ...rdering:''' the new Z ordering value. Blips with higher values will appear on top of blips with lower values. Possible range: -32767 to 32767. Default: 0
    1 KB (190 words) - 20:02, 20 July 2019
  • This function returns a table of all the upgrades on a specifed vehicle. Returns a ''table'' of all the upgrades on each slot of a vehicle, which may be empty, or ''false'' if a valid vehicle
    1 KB (129 words) - 08:40, 4 November 2020
  • This function set position of Custom Widget on screen. *'''X''' - Position on X axis
    807 bytes (99 words) - 14:01, 20 July 2018
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (183 words) - 05:20, 21 July 2018
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    2 KB (280 words) - 18:37, 15 April 2021
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    2 KB (242 words) - 18:36, 15 April 2021
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (148 words) - 04:12, 21 July 2018
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (187 words) - 05:25, 21 July 2018
  • * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''. * '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.
    2 KB (253 words) - 14:28, 20 May 2018
  • This function sets layer position of Custom Widget to front on screen. This example creating two windows, and puts first created on front:
    603 bytes (68 words) - 16:22, 28 July 2018
  • Returns ''true'' if input is focused on GUI, ''false'' if it's focused on the game.
    704 bytes (84 words) - 22:32, 3 May 2021
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (158 words) - 14:21, 23 July 2018
  • ...table]] over all channel users. Returns an empty table if there's no users on that channel or ''false'' if invalid arguments were passed. outputConsole ( "There's no users on " .. channel .. "!", thePlayer )
    2 KB (185 words) - 11:10, 30 July 2009
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (195 words) - 08:42, 21 July 2018
  • *'''Text''' - Text on the Button This example creates window button, what changes title on hover:
    714 bytes (76 words) - 14:22, 24 July 2018
  • Turns ABS on or off for a handling element. *'''ABS:''' ''true'' to turn ABS on, ''false'' to turn it off.
    2 KB (256 words) - 09:39, 9 April 2018
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