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- {{Server event}} {{Added feature/item|1.5.9|1.5.8|20740|This event is triggered when a [[ped]] leaves a [[vehicle]].}}1 KB (175 words) - 21:21, 23 September 2021
- {{Server event}} ...cking|Cancellation of event has no effect. detachTrailerFromVehicle in the event doesn't work either, 50 ms timer is effective.}}2 KB (263 words) - 15:52, 29 May 2019
- {{Server event}} This event is triggered when a player is damaged, in any way.2 KB (256 words) - 10:41, 30 January 2022
- {{Server client function}} ...the [[element tree]]. See [[event system]] for more information on how the event system works.3 KB (411 words) - 19:35, 8 April 2024
- {{Server client function}} ...ently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with [[getLatentEventStatus]] or [2 KB (202 words) - 09:58, 12 February 2024
- {{Server event}} This event is called when a player spawns.2 KB (224 words) - 03:02, 27 September 2018
- {{Server event}} This event is triggered when a player types a message into his console. It is also triggered when entering '/' commands via the chatbox.2 KB (259 words) - 02:55, 27 September 2018
- {{Server event}} {{Added feature/item|1.6.1|1.6.0|22293|This event is triggered every time a projectile is created by a [[player]] - either th2 KB (258 words) - 06:51, 8 June 2024
- {{Server event}} This event is triggered when a [[player]] leaves a vehicle, for whatever reason.2 KB (197 words) - 22:19, 1 February 2021
- {{Server event}} ...ggered when debug messages (for instance errors or warnings) appear in the server console.2 KB (316 words) - 07:06, 8 June 2024
- {{Server function}} This function returns the maximum number of player slots on the server.791 bytes (102 words) - 18:52, 18 February 2016
- {{Server event}} This event is triggered when a player clicks using the mouse cursor.2 KB (208 words) - 14:58, 31 December 2022
- {{Server event}} This event is triggered when a player or ped starts to enter a vehicle. This event can be used to cancel entry, if necessary.2 KB (255 words) - 18:53, 29 November 2020
- {{RU/Server event}} [[RU/Event system|Источником]] этого события является [[2 KB (66 words) - 18:09, 4 December 2017
- {{RU/Server event}} [[RU/Event system|Источником]] этого события является [[1 KB (65 words) - 13:44, 5 December 2017
- bool triggerLatentServerEvent ( string event, [int bandwidth=5000, bool persist=false,] element theElement, [arguments.. ...ide. You should register this event with [[addEvent]] and add at least one event handler using [[addEventHandler]].2 KB (294 words) - 22:27, 3 September 2023
- {{Server event}} This event is triggered when a player joins the server. This event is not cancellable.2 KB (294 words) - 21:55, 18 February 2022
- {{Server event}} This event is triggered when a player attempts to connect to the server.3 KB (358 words) - 21:29, 3 June 2024
- {{Server client function}} Gets the status of one queued latent event.2 KB (266 words) - 06:02, 4 July 2012
- {{Server event}} This event is triggered when a ped is killed or dies. It is not triggered for players.2 KB (225 words) - 21:02, 15 July 2024