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- {{Server event}} This event is triggered when a [[player]] leaves a vehicle, for whatever reason.2 KB (197 words) - 22:19, 1 February 2021
- {{Server event}} ...ggered when debug messages (for instance errors or warnings) appear in the server console.2 KB (316 words) - 07:06, 8 June 2024
- {{Server function}} This function returns the maximum number of player slots on the server.791 bytes (102 words) - 18:52, 18 February 2016
- {{Server event}} This event is triggered when a player clicks using the mouse cursor.2 KB (208 words) - 14:58, 31 December 2022
- {{Server event}} This event is triggered when a player or ped starts to enter a vehicle. This event can be used to cancel entry, if necessary.2 KB (255 words) - 18:53, 29 November 2020
- {{RU/Server event}} [[RU/Event system|Источником]] этого события является [[2 KB (66 words) - 18:09, 4 December 2017
- {{RU/Server event}} [[RU/Event system|Источником]] этого события является [[1 KB (65 words) - 13:44, 5 December 2017
- bool triggerLatentServerEvent ( string event, [int bandwidth=5000, bool persist=false,] element theElement, [arguments.. ...ide. You should register this event with [[addEvent]] and add at least one event handler using [[addEventHandler]].2 KB (294 words) - 22:27, 3 September 2023
- {{Server event}} This event is triggered when a player joins the server. This event is not cancellable.2 KB (294 words) - 21:55, 18 February 2022
- {{Server event}} This event is triggered when a player attempts to connect to the server.3 KB (358 words) - 21:29, 3 June 2024
- {{Server client function}} Gets the status of one queued latent event.2 KB (266 words) - 06:02, 4 July 2012
- {{Server event}} This event is triggered when a player issues a command.3 KB (416 words) - 15:27, 31 August 2020
- {{Server event}} ...0|22459|This event is triggered whenever a player trigger invalid event on server-side.}}3 KB (396 words) - 20:02, 24 May 2024
- {{Server client function}} ...ource (except for elements specifically created elsewhere). You can attach event handlers to this element to easily capture events that originate from your2 KB (253 words) - 18:38, 17 December 2023
- {{Server event}} This event is triggered when the screen capture requested by [[takePlayerScreenShot]]3 KB (317 words) - 22:23, 4 January 2024
- {{RU/Server event}} ...с помощью [[RU/getElementColShape|getElementColShape]] и использовать [[RU/Event system|событие]] формы коллизии для него}}2 KB (77 words) - 14:12, 8 June 2022
- {{Server event}} This event is triggered when a player or ped leaves a vehicle.2 KB (230 words) - 14:50, 18 June 2024
- {{Server client function}} This function allows you to make the server reveal whether or not voice is currently enabled.979 bytes (123 words) - 17:32, 27 February 2016
- {{Server client function}} This function gets the attached functions from the event and attached element from current lua script.2 KB (160 words) - 05:33, 28 April 2020
- {{Server event}} This event is triggered when a [[player]] enters a vehicle.2 KB (274 words) - 13:45, 31 December 2022