TextItemSetText
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Overwrites a previously created text item with the specified text.
Syntax
void textItemSetText ( textitem textitem, string text )
Required Arguments
- textitem: An existing text item that was previously created with textDisplayAddText
- text: The new text for the text item
Example
Here, it is being used to update a scoreboard:
function onPlayerWasted ( ammo, killer, weapon ) if ( killer ~= false) then --Checks to see if anything killed the player. This can be false but it never equals true. if (players[getClientName(killer)].gang == "grove") then --If a player killed this person and they are part of the grove gang groveteamscore = groveteamscore + 1 --Grove gets 1 point textItemSetText ( scoregrove, tostring(groveteamscore) ) --Update scoreboard. Use tostring() to change the varible to a string to satisfy the function. elseif (players[getClientName(killer)].gang == "balla") then --If a player killed this person and they are part of the balla gang ballateamscore = ballateamscore + 1 --Ballas get 1 point textItemSetText ( scoreballa, tostring(ballateamscore) ) --Update scoreboard. end end end addEventHandler ( "onPlayerWasted", getRootElement(), onPlayerWasted )
See Also
- textCreateDisplay
- textCreateTextItem
- textDestroyDisplay
- textDestroyTextItem
- textDisplayAddObserver
- textDisplayAddText
- textDisplayGetObservers
- textDisplayIsObserver
- textDisplayRemoveObserver
- textDisplayRemoveText
- textItemGetColor
- textItemGetPosition
- textItemGetPriority
- textItemGetScale
- textItemGetText
- textItemSetColor
- textItemSetPosition
- textItemSetPriority
- textItemSetScale
- textItemSetText