ZH-CN/AclDestroy: Difference between revisions
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===必填参数=== | ===必填参数=== | ||
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | <!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | ||
*'''theACL:''' | *'''theACL:''' 要销毁的ACL | ||
===返回值=== | ===返回值=== | ||
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | <!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | ||
如果成功销毁,则返回“true”;如果无法删除,则返回“false”(意思就是它是一个空值). | |||
==示例== | ==示例== | ||
<!-- Explain what the example is in a single sentance --> | <!-- Explain what the example is in a single sentance --> | ||
此示例显示了删除ACL的命令: | |||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function deleteSomeACL ( thePlayer, cmdname, theACL ) | function deleteSomeACL ( thePlayer, cmdname, theACL ) | ||
if aclGet ( theACL ) then -- | if aclGet ( theACL ) then --检查指定的ACL是否存在 | ||
--If it does | --If it does | ||
local deleted = aclDestroy ( theACL ) -- | local deleted = aclDestroy ( theACL ) --尝试删除ACL | ||
if deleted then -- | if deleted then --如果ACL已被删除 | ||
-- | --我们会发送给玩家一个成功删除的消息 | ||
outputChatBox ( "ACL " ..theACL.. " Succesfully removed!", thePlayer ) | outputChatBox ( "ACL " ..theACL.. " Succesfully removed!", thePlayer ) | ||
else -- | else --如果删除时出错 | ||
-- | --我们向玩家发送一条错误消息 | ||
outputChatBox ( "Error while removing ACL " ..theACL.. "!", thePlayer ) | outputChatBox ( "Error while removing ACL " ..theACL.. "!", thePlayer ) | ||
end | end | ||
else -- | else --如果ACL不存在 | ||
outputChatBox ( "Error: Invalid ACL Name specified, or the ACL doesn't exist.", thePlayer ) | outputChatBox ( "Error: Invalid ACL Name specified, or the ACL doesn't exist.", thePlayer ) | ||
end | end | ||
end | end | ||
addCommandHandler ( "deleteACL", deleteSomeACL ) -- | addCommandHandler ( "deleteACL", deleteSomeACL ) --添加命令处理程序 | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{ACL_functions}} | {{ACL_functions}} | ||
[[ar:aclDestroy]] | |||
[[en:AclDestroy]] | [[en:AclDestroy]] | ||
[[zh-cn:AclDestroy]] |
Latest revision as of 18:15, 21 February 2021
此函数将销毁传递的ACL.销毁的ACL将不再有效.
语法
bool aclDestroy ( acl theACL )
OOP Syntax Help! I don't understand this!
- Method: acl:destroy(...)
必填参数
- theACL: 要销毁的ACL
返回值
如果成功销毁,则返回“true”;如果无法删除,则返回“false”(意思就是它是一个空值).
示例
此示例显示了删除ACL的命令:
function deleteSomeACL ( thePlayer, cmdname, theACL ) if aclGet ( theACL ) then --检查指定的ACL是否存在 --If it does local deleted = aclDestroy ( theACL ) --尝试删除ACL if deleted then --如果ACL已被删除 --我们会发送给玩家一个成功删除的消息 outputChatBox ( "ACL " ..theACL.. " Succesfully removed!", thePlayer ) else --如果删除时出错 --我们向玩家发送一条错误消息 outputChatBox ( "Error while removing ACL " ..theACL.. "!", thePlayer ) end else --如果ACL不存在 outputChatBox ( "Error: Invalid ACL Name specified, or the ACL doesn't exist.", thePlayer ) end end addCommandHandler ( "deleteACL", deleteSomeACL ) --添加命令处理程序
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup