ZH-CN/aclGetRight: Difference between revisions
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[[zh-cn:aclGetRight]] |
Latest revision as of 18:25, 21 February 2021
此函数返回ACL中给定权限的访问权限设置为true还是false.
语法
bool aclGetRight ( acl theAcl, string rightName )
OOP 语法 什么是OOP?
- 方法: acl:getRight(...)
- 对称函数: aclSetRight
必填参数
- theAcl: 要从中获取权限的ACL
- rightName: 返回的访问值的正确名称.
返回值
如果ACL允许或不允许访问给定函数,则返回“true”或“false”。如果由于某种原因失败,例如指定了无效的ACL或ACL中不存在指定的权限,则返回“nil”.
示例
这个例子允许玩家检查ACL组是否有权访问某些东西.
--theACL examples: Admin, Default, Moderator --theRight examples: command.debugscript, function.banPlayer function aclRightCheck(player, command, theACL, theRight) if (theACL and theRight) then -- Make sure atleast two arguments were entered. local theACL = aclGet(theACL) -- 如果ACL存在,则将其从字符串转换为ACL指针变量(pointer). if (theACL) then -- 如果找到ACL. local theReturn = aclGetRight(theACL, theRight) -- 如果在ACL中找到,则返回true. outputChatBox("The ACL right was found and returned: "..tostring(theReturn), player, 0, 255, 0) else outputChatBox("The ACL you entered was not found to exist in the ACL file.", player, 255, 0, 0) -- 当未找到ACL时. end else outputChatBox("You need to enter an ACL, and a right name.", player, 255, 0, 0) -- 当两个参数(argument)没有被输入时. end end addCommandHandler("aclgetright", aclRightCheck) -- 当玩家执行aclgetright命令时,它会调用上面的aclRightCheck函数. -- Example of use: /aclgetright Admin command.debugscript (this should return true) -- Example of use: /aclgetright Default command.debugscript (this should return false)
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup