PlaySFX: Difference between revisions

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{{Note|There is a tool available which allows you to find bank and sound IDs: https://community.mtasa.com/index.php?p=resources&s=details&id=7549}}
{{Note|There is a tool available which allows you to find bank and sound IDs easily: [[https://community.mtasa.com/index.php?p=resources&s=details&id=7549 sfxBrowser:Download]]}}
{{Warning|Many players use versions of GTA:SA (especially WareZ versions) which haven't any audio files in their ''AUDIO\SFX\'' folder. In case of missing audio files, this function returns ''false''|true}}
{{Warning|Many players use versions of GTA:SA (especially WareZ versions) which haven't any audio files in their ''AUDIO\SFX\'' folder. In case of missing audio files, this function returns ''false''|true}}



Revision as of 18:28, 21 August 2013

This function plays a sound from GTA's big sound containers.


[[{{{image}}}|link=|]] Note: There is a tool available which allows you to find bank and sound IDs easily: [sfxBrowser:Download]
Dialog-warning.png Warning: Many players use versions of GTA:SA (especially WareZ versions) which haven't any audio files in their AUDIO\SFX\ folder. In case of missing audio files, this function returns false

Syntax

sound playSFX ( string containerName, int bankId, int soundId [, looped = false] )

Required Arguments

  • containerName: The name of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
  • bankId: The audio bank Id
  • soundId: The sound Id within the audio bank

Optional Arguments

  • looped: A boolean representing whether the sound will be looped

Returns

Returns a sound element if the sound was successfully created, false otherwise.

Example

The following example plays a firealarm sound (looped).

if not playSFX("script", 7, 1, true) then
    outputChatBox("You have to install some missing audio files to hear the sound")
end

See Also