AR/getPlayerNametagColor: Difference between revisions
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__NOTOC__ | |||
{{Server client function}} | |||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | |||
هذه الوظيفة تقوم باحضار الوان تاج الاعب. | |||
==Syntax== | |||
<syntaxhighlight lang="lua"> | |||
int, int, int getPlayerNametagColor ( player thePlayer ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''thePlayer:''' الاعب الذي تريد احضار الوان تاجه. | |||
===Returns=== | |||
Returns ''red'', ''green'' and ''blue'' values if an existent player was specified, ''false'' otherwise. | |||
==Example== | |||
This console command will tell the player what his tag color is. The color is composed of a red, a green and a blue component, each ranging from 0-255. | |||
<syntaxhighlight lang="lua"> | |||
function tagInfoCommand ( thePlayer, commandName ) | |||
-- store the RGB data about the player who activated the command handler into the local variables r, g, b. | |||
local r, g, b = getPlayerNametagColor ( thePlayer ) | |||
-- Display the RGB values in the chatbox | |||
outputChatBox ( "Your tag color is: R:" .. r .. " G:" .. g .. " B:" .. b, thePlayer ) | |||
end | |||
addCommandHandler ( "retrievetagcolor", tagInfoCommand ) | |||
</syntaxhighlight> | |||
==See Also== | |||
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | |||
{{Player_functions}} |
Latest revision as of 03:06, 1 April 2016
هذه الوظيفة تقوم باحضار الوان تاج الاعب.
Syntax
int, int, int getPlayerNametagColor ( player thePlayer )
Required Arguments
- thePlayer: الاعب الذي تريد احضار الوان تاجه.
Returns
Returns red, green and blue values if an existent player was specified, false otherwise.
Example
This console command will tell the player what his tag color is. The color is composed of a red, a green and a blue component, each ranging from 0-255.
function tagInfoCommand ( thePlayer, commandName ) -- store the RGB data about the player who activated the command handler into the local variables r, g, b. local r, g, b = getPlayerNametagColor ( thePlayer ) -- Display the RGB values in the chatbox outputChatBox ( "Your tag color is: R:" .. r .. " G:" .. g .. " B:" .. b, thePlayer ) end addCommandHandler ( "retrievetagcolor", tagInfoCommand )
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot