Changes in 1.5.8: Difference between revisions
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(Added setVehiclePlateText change to the list) |
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==== Shared (''Client & Server side'') ==== | ==== Shared (''Client & Server side'') ==== | ||
*[[print]] | |||
*[[getUserdataType]] | |||
=== Scripting: New Events === | === Scripting: New Events === | ||
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=== Scripting: Changes, Bugfixes and Additions === | === Scripting: Changes, Bugfixes and Additions === | ||
* Added manuallyChanged parameter to [[onPlayerChangeNick]] | |||
* [[setVehiclePlateText]] now works with any kind of vehicle, including motorbikes (thanks to '''lopezloo'''). | * [[setVehiclePlateText]] now works with any kind of vehicle, including motorbikes (thanks to '''lopezloo'''). | ||
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=== Client: Additions === | === Client: Additions === | ||
* | * Added alternative syntax to [[guiGridListAddRow]] and [[guiGridListInsertRowAfter]] | ||
* [[onClientPlayerDamage]] now supports objects and weapons as attackers. | |||
* Water elements are now limited to a specific dimension. | |||
* [[onClientVehicleStartEnter]] is now cancellable if the local player is entering the vehicle. | |||
* Added client resource files path info to Advanced tab | |||
* Added option for [[addDebugHook]] to skip event/functions. | |||
=== Client: Bugfixes & Changes === | === Client: Bugfixes & Changes === | ||
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=== Server: Bugfixes & Changes === | === Server: Bugfixes & Changes === | ||
* | * Fixed server crash when using db* functions during [[onDebugMessage]] event. | ||
* [[onElementStopSync]] doesn't triggered when player disconnects. | |||
* Fixed Fire Extinguisher not triggering [[onPedWasted]]. | |||
== Resources == | == Resources == |
Revision as of 09:32, 29 July 2016
MTA:SA Releases | Changelog Pages |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 • 1.5.8 • 1.5.9 |
1.6 | 1.6.0 • 1.6.1 |
Main Additions / Changes
- None yet
Scripting
Scripting: New functions
Client
Server
- None yet
Scripting: New Events
Client
- None yet
Server
- None yet
Scripting: Changes, Bugfixes and Additions
- Added manuallyChanged parameter to onPlayerChangeNick
- setVehiclePlateText now works with any kind of vehicle, including motorbikes (thanks to lopezloo).
Client
Client: Additions
- Added alternative syntax to guiGridListAddRow and guiGridListInsertRowAfter
- onClientPlayerDamage now supports objects and weapons as attackers.
- Water elements are now limited to a specific dimension.
- onClientVehicleStartEnter is now cancellable if the local player is entering the vehicle.
- Added client resource files path info to Advanced tab
- Added option for addDebugHook to skip event/functions.
Client: Bugfixes & Changes
- Fixed team members not fully synced until re-set by setPlayerTeam or respawn.
Server
Server: Additions
- None yet
Server: Bugfixes & Changes
- Fixed server crash when using db* functions during onDebugMessage event.
- onElementStopSync doesn't triggered when player disconnects.
- Fixed Fire Extinguisher not triggering onPedWasted.
Resources
- None yet
Editor
- None yet
Extra information
More detailed information available on Bug tracker Changelog and GitHub repositories: