GetLatentEventHandles: Difference between revisions

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Server:
Server:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table getLatentEventHandles ( element player )
table getLatentEventHandles ( player thePlayer )
</syntaxhighlight>
</syntaxhighlight>
Client:
Client:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table getLatentEventHandles ()
table getLatentEventHandles ( )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===
===Required Arguments===
*'''player:''' (Only required if called on the server) The player who is receiving the events.
*'''thePlayer:''' (Only required if called on the server) The player who is receiving the events.


===Returns===
===Returns===
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--TODO
--TODO
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|1.3.0-9.03772|1.3.0-9.03772|}}


==See Also==
==See Also==
{{Event functions}}
{{Event functions}}

Revision as of 10:36, 29 January 2012

Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with getLatentEventStatus or cancelLatentEvent

Syntax

Server:

table getLatentEventHandles ( player thePlayer )

Client:

table getLatentEventHandles ( )

Required Arguments

  • thePlayer: (Only required if called on the server) The player who is receiving the events.

Returns

Returns a table of handles or false if invalid arguments were passed.

Example

--TODO

Requirements

Minimum server version 1.3.0-9.03772
Minimum client version 1.3.0-9.03772

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-9.03772" client="1.3.0-9.03772" />

See Also