GetPlayerCount
Jump to navigation
Jump to search
This function returns the number of players currently connected to the server.
Note: #getElementsByType("player") works the same as this function but also works client side unlike this function.
Syntax
Click to collapse [-]
ServerExample
Click to collapse [-]
ServerThis example displays a chat message with the number of players connected to the server when a player joins or quits.
function playerCount ( ) outputChatBox ( "There are now " .. getPlayerCount() .. " players on this server!" ) end addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) addEventHandler ( "onPlayerQuit", getRootElement(), playerCount )
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot