GetPlayerSkin: Difference between revisions

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{{Server function}}
{{Server client function}}
__NOTOC__
__NOTOC__
This function returns an integer containing the ID number of the specified player's skin.
This function returns an integer containing the ID number of the specified player's skin.
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==Example==
==Example==
<section name="Server" class="server " show="true">
'''Example 1:''' This example spawns a player and tells him his skin
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- Spawn a player  
-- Spawn a player  
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end
end
</syntaxhighlight>
</syntaxhighlight>
 
'''Example 2:''' This example adds a "skin" command in console, which tells the player his/her skin.
<syntaxhighlight lang="lua">
function checkSkin ( source, commandName )
outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( source )", source )
end
addCommandHandler ( "skin", checkSkin )
</syntaxhighlight>
</section>
<section name="Client" class="client" show="true">
This example adds a "skin" command in console, which tells the player his/her skin.
<syntaxhighlight lang="lua">
function checkSkin ( commandName )
outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( getLocalPlayer() )" )
end
addCommandHandler ( "skin", checkSkin )
</syntaxhighlight>
</section>
==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Revision as of 23:48, 19 August 2007

This function returns an integer containing the ID number of the specified player's skin.

Syntax

int getPlayerSkin ( player thePlayer )

Required Arguments

  • player: The player whose skin ID you want to retrieve.

Returns

Returns an int indicating which skin the player has. See Character Skins.

Example

Click to collapse [-]
Server

Example 1: This example spawns a player and tells him his skin

-- Spawn a player 
if ( spawnPlayer ( myPlayer, 1000, 1000, 1000, 90, 650 ) ) then
	-- Tell the player what skin they've spawned with
	outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( myPlayer ), myPlayer )
end

Example 2: This example adds a "skin" command in console, which tells the player his/her skin.

function checkSkin ( source, commandName )
	outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( source )", source )
end
addCommandHandler ( "skin", checkSkin )
Click to collapse [-]
Client

This example adds a "skin" command in console, which tells the player his/her skin.

function checkSkin ( commandName )
	outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( getLocalPlayer() )" )
end
addCommandHandler ( "skin", checkSkin )

See Also