GetPlayerTargetCollision

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Revision as of 15:29, 26 August 2007 by Talidan (talk | contribs)
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Reason(s): This function always returns 0,0,0

This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range.

Syntax

float float float getPlayerTargetCollision ( player targetingPlayer )

Required Arguments

  • targetingPlayer: This is the player whose target collision you wish to retrieve

Returns

Returns three floats, x,y,z, representing the position where the player's target collides, or false if it was unsuccessful.

Example

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--add an example here

See Also

Shared