GetPlayerTargetEnd

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Revision as of 16:00, 26 August 2007 by Talidan (talk | contribs)
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This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon.

Syntax

float float float getPlayerTargetEnd ( player targetingPlayer )

Required Arguments

  • targetingPlayer: The player who is targeting whose target end you wish to retrieve

Returns

Returns three floats, x,y,z, representing the position where the player's target ends according to his range, or false if it was unsuccessful.

Example

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See Also

-- leave this unless you complete the function