GetSFXStatus: Difference between revisions
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In case of these invalid audio files, this function returns ''false''|true}} | In case of these invalid audio files, this function returns ''false''|true}} | ||
TODO | TODO | ||
==See Also== | |||
{{Client_audio_functions}} |
Revision as of 02:11, 18 October 2013
This function gets the status of a sound in the GTA world from GTA's big sound containers.
Warning: Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compresses better in their AUDIO\SFX\ folder. (They lack any data)
In case of these invalid audio files, this function returns false | |
TODO
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
Shared