GuiGridListGetSelectedItem: Difference between revisions

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{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function returns the row and colum indexes of the selected item in a grid list.
This function returns the row index of the selected item in a grid list.


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int guiGridListGetSelectedItem ( element gridList )
int, int guiGridListGetSelectedItem ( element gridList )
</syntaxhighlight>  
</syntaxhighlight>  


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===Returns===
===Returns===
Returns the row index of the selected item if the specified grid list is valid and has a selected item, ''false'' otherwise.
Returns the row and column indexes of the selected item if the specified grid list is valid and has a selected item, (-1, -1) if no item is selected, ''false'' otherwise.


==Example==
==Example==

Revision as of 21:49, 1 November 2007

This function returns the row and colum indexes of the selected item in a grid list.

Syntax

int, int guiGridListGetSelectedItem ( element gridList )

Required Arguments

  • gridList: the grid list you want to know the selected row index of

Returns

Returns the row and column indexes of the selected item if the specified grid list is valid and has a selected item, (-1, -1) if no item is selected, false otherwise.

Example

This code creates a grid list and fills it with the names of the connected players. When the user selects an item, its text (the player name) will be output in the chat box.

function createPlayerList ()
        -- Create the grid list
        playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
        -- Create a players column in the list
        local column = guiGridListAddColumn( playerList, "Player", 0.85 )
        if ( column ) then         -- If the column has been created, fill it with players
                for id, playeritem in ipairs(getElementsByType("player")) do
                        local row = guiGridListAddRow ( playerList )
                        guiGridListSetItemText ( playerList, row, column, getPlayerName ( playeritem ), false, false )
                end
                addEventHandler ( "onClientGUIClick", playerList, click )
        end
end
addEventHandler ( "onClientResourceStart", getRootElement(), createPlayerList )

function click ( button, state, sx, sy, x, y, z, elem, gui )
        -- if state is down ( not to trigger the function twice on mouse button up/down), clicked gui and the element is our player list
        if ( ( state == "down" ) and ( gui == true ) and ( source == playerList ) ) then
                -- get the player name from the selected row, first column 
                local playerName = guiGridListGetItemText ( playerList, guiGridListGetSelectedItem ( playerList ), 1 )
                outputChatBox ( playerName )     -- output it to chat box
        end
end

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows