HU/getSoundFFTData: Difference between revisions
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<syntaxhighlight lang="lua">table getSoundFFTData ( element sound, int iSamples [, int iBands = 0 ] )</syntaxhighlight> | <syntaxhighlight lang="lua">table getSoundFFTData ( element sound, int iSamples [, int iBands = 0 ] )</syntaxhighlight> | ||
{{OOP||[[sound]]:getFFTData}} | {{OOP||[[sound]]:getFFTData}} | ||
=== | ===Kötelező Argumentumok=== | ||
*'''sound:''' a sound element that is created using [[playSound]] or [[playSound3D]]. | *'''sound:''' a sound element that is created using [[playSound]] or [[playSound3D]]. Valamint a stream is támogatott. | ||
*'''iSamples:''' | *'''iSamples:''' megengedett minták 256, 512, 1024, 2048, 4096, 8192 és 16384. | ||
=== | ===Tetszőleges Argumentumok=== | ||
*'''iBands:''' post processing option allows you to split the samples into the desired amount of bands or bars so if you only need 5 bars this saves a lot of cpu power compared to trying to do it in Lua. | *'''iBands:''' post processing option allows you to split the samples into the desired amount of bands or bars so if you only need 5 bars this saves a lot of cpu power compared to trying to do it in Lua. | ||
=== | ===Vissza adott érték=== | ||
Returns a table of '''iSamples'''/2 (or '''iBands''' if '''iBands''' is used) ''floats'' representing the current audio frame. | Returns a table of '''iSamples'''/2 (or '''iBands''' if '''iBands''' is used) ''floats'' representing the current audio frame. | ||
Returns ''false'' if the sound is not playing yet or hasn't buffered in the | Returns ''false'' if the sound is not playing yet or hasn't buffered in the |
Revision as of 14:23, 17 July 2018
Ez a funkció megkapja a gyors Fourier transzformációt, és létrehoz egy táblázatot az aktuális audiokeret összes frekvenciájáról, amely a spektrum mélyhangján kezdődik, majd halad a középtől a magas értékekig. Ez lehetővé teszi például a vizualizálást.
Szintaxis
table getSoundFFTData ( element sound, int iSamples [, int iBands = 0 ] )
OOP Syntax Help! I don't understand this!
- Method: sound:getFFTData(...)
Kötelező Argumentumok
- sound: a sound element that is created using playSound or playSound3D. Valamint a stream is támogatott.
- iSamples: megengedett minták 256, 512, 1024, 2048, 4096, 8192 és 16384.
Tetszőleges Argumentumok
- iBands: post processing option allows you to split the samples into the desired amount of bands or bars so if you only need 5 bars this saves a lot of cpu power compared to trying to do it in Lua.
Vissza adott érték
Returns a table of iSamples/2 (or iBands if iBands is used) floats representing the current audio frame. Returns false if the sound is not playing yet or hasn't buffered in the case of streams.
Example
Click to collapse [-]
ClientsoundHandler = playSound ( "sound.wav" ) function onSoundPlayRender ( ) if ( soundHandler ) then local soundFFT = getSoundFFTData ( soundHandler, 2048, 256 ) if ( soundFFT ) then for i = 0, 255 do -- Data starts from index 0 dxDrawRectangle ( i, 0, 1, math.sqrt ( soundFFT[i] ) * 256 ) end end end end addEventHandler ( "onClientRender", getRootElement(), onSoundPlayRender )
Changelog
Version | Description |
---|
1.3.2 | Added player element to use a players voice |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd