IsSoundPanningEnabled: Difference between revisions

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(Added OOP syntax introduced in r6987 and improved the page)
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{{Client function}}
{{Client function}}
{{New feature/item|3.0130|1.3.0|4162|
{{New feature/item|3.0130|1.3.0|4162|
This function gets the panning state from a [[sound]] [[element]].
This function checks whether panning is enabled in a [[sound]] [[element]] or not.
}}
}}
{{Tip|Althrough this function works in 2D sounds (those created by [[playSound]]), it only makes sense to use it with 3D sounds (created by [[playSound3D]]). Please refer to [[setSoundPanningEnabled]] for a explanation of what this property does.}}


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool isSoundPanningEnabled ( element theSound )
bool isSoundPanningEnabled ( element theSound )
</syntaxhighlight>
===Example Function===
<syntaxhighlight lang="lua">
function testCall()
local sound = playSound("xy.mp3")
local soundPanning = isSoundPanningEnabled(sound)
end
</syntaxhighlight>
</syntaxhighlight>
{{New feature/item|3.0141|1.4.0|6987|{{OOP||[[sound]]:isPanningEnabled|panningEnabled|setSoundPanningEnabled}}}}


===Required Arguments===  
===Required Arguments===  
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===Returns===
===Returns===
Returns ''true'' whether the sound swings, ''false'' if it does not.
Returns ''true'' if the sound is valid and it has panning enabled, ''false'' if it does not or is not valid.
 
==Example==
This example plays a ''xy.mp3'' file in the root folder of the resource which contains it at the center of the map, and proves that by default a sound enables panning by outputting the result of this function to the chatbox right after creating it. Then it disables the panning of the sound.
 
<syntaxhighlight lang="lua">
local function testPanning()
    -- Create the sound and output the panning property state
    local sound = playSound3D("xy.mp3", 0, 0, 0)
    outputChatBox("By default, the sound has its panning " .. (isSoundPanningEnabled(sound) and "enabled" or "disabled"))
    -- Disable the panning and ouput a fact
    setSoundPanningEnabled(sound, false)
    outputChatBox("The sound panning was disabled, so it won't annoy you when the camera it's in a side anymore!", 0, 255, 0)
end
addEventHandler("onClientResourceStart", resourceRoot, testPanning)
</syntaxhighlight>


==Requirements==
==Requirements==

Revision as of 10:33, 30 December 2014

This function checks whether panning is enabled in a sound element or not.

[[{{{image}}}|link=|]] Tip: Althrough this function works in 2D sounds (those created by playSound), it only makes sense to use it with 3D sounds (created by playSound3D). Please refer to setSoundPanningEnabled for a explanation of what this property does.

Syntax

bool isSoundPanningEnabled ( element theSound )

OOP Syntax Help! I don't understand this!

Method: sound:isPanningEnabled(...)
Variable: .panningEnabled
Counterpart: setSoundPanningEnabled

Required Arguments

Returns

Returns true if the sound is valid and it has panning enabled, false if it does not or is not valid.

Example

This example plays a xy.mp3 file in the root folder of the resource which contains it at the center of the map, and proves that by default a sound enables panning by outputting the result of this function to the chatbox right after creating it. Then it disables the panning of the sound.

local function testPanning()
    -- Create the sound and output the panning property state
    local sound = playSound3D("xy.mp3", 0, 0, 0)
    outputChatBox("By default, the sound has its panning " .. (isSoundPanningEnabled(sound) and "enabled" or "disabled"))
    -- Disable the panning and ouput a fact
    setSoundPanningEnabled(sound, false)
    outputChatBox("The sound panning was disabled, so it won't annoy you when the camera it's in a side anymore!", 0, 255, 0)
end
addEventHandler("onClientResourceStart", resourceRoot, testPanning)

Requirements

This template will be deleted.

See Also