OnClientPedsProcessed
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This event is triggered after GTA updates bone transformations for all peds. This event can be used for updating bones.
Parameters
None.
Source
The source of this event is the client's root element.
Example
addEventHandler("onClientPedsProcessed",root,function() -- add the event for i,v in ipairs(getElementsByType('player',root,true)) do -- loop all players -- just an exmaple anim setElementBoneRotation(v, 33, 0, 295.2, 0) setElementBoneRotation(v, 23, 0, 298.8, 0) setElementBoneRotation(v, 4, 0, 46.8, 0) setElementBoneRotation(v, 2, 0, 0, 32.4) updateElementRpHAnim(v) -- Update ped bones animations end end)
This example makes the localPlayer handcuffed. The player can still run/walk/jump/crouch/shoot, use toggleControl to disable them.
addEventHandler("onClientPedsProcessed", root, function() -- Left setElementBoneRotation(localPlayer, 32, 26.574, 61.3375, 59.2065) setElementBoneRotation(localPlayer, 33, 27.844, 15.364, 46.406) setElementBoneRotation(localPlayer, 34, -81.0185, 342.875, 326.118) -- Right setElementBoneRotation(localPlayer, 22, 338.839, 53.4935, 298.452) setElementBoneRotation(localPlayer, 23, 307.687, 22.11, 313.594) setElementBoneRotation(localPlayer, 24, 96.0475, 357.883, 56.739) updateElementRpHAnim(localPlayer) end)
See Also
Game Processing Order
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled