OnClientPlayerVoiceStart: Difference between revisions

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This example outputs to the console the player that started talking.
This example outputs to the console the player that started talking.
<syntaxhighlight lang="lua">addEventHandler("onClientPlayerVoiceStart",root,function()
<syntaxhighlight lang="lua">addEventHandler("onClientPlayerVoiceStart",root,function()
outputConsole(getPlayerName(source)..." has started talking.")
outputConsole(getPlayerName(source).." has started talking.")
end)
end)
</syntaxhighlight>
</syntaxhighlight>

Revision as of 09:37, 31 August 2019

Note: This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource

This event is triggered when a player starts talking through voice chat.

Parameters

No parameters.

Source

The source of this event is the player element that just started talking through voice chat.

Cancel effect

  • If the source is the local player, the local player will not broadcast his voice chat to the server
  • If the source is a remote player, the player who started talking will not be heard.

Example

This example outputs to the console the player that started talking.

addEventHandler("onClientPlayerVoiceStart",root,function()
	outputConsole(getPlayerName(source).." has started talking.")
end)

See Also