OnPlayerJoin: Difference between revisions

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__NOTOC__
__NOTOC__
This event is triggered when a player joins the server.
This event is triggered when a player joins the server.
==Syntax==
<syntaxhighlight lang="lua">
void onPlayerJoin (  )
</syntaxhighlight>


==Parameters==
==Parameters==

Revision as of 18:06, 22 April 2007

This event is triggered when a player joins the server.

Syntax

void onPlayerJoin (  ) 

Parameters

The source of this event is the player who joined.

Example

This example gets the joined client's name and sends him a welcome message including his name.

-- we register greetPlayer as a handler for the event
addEventHandler ( "onPlayerJoin", getRootElement(), "greetPlayer" )
function greetPlayer ( )
	-- we store the player's name
	local joinedPlayerName = getClientName ( source )
	-- and send him a greeting
	outputChatBox ( "Welcome " ..joinedPlayerName.. " to the server!" , source, 255, 255, 255 )
end

See also

Shared