PT-BR/getPlayerMoney
		
		
		
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Returns the amount of money a player currently has.
Note: The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.
Syntax
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Serverint/bool getPlayerMoney ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getMoney(...)
 - Variable: .money
 - Counterpart: setPlayerMoney
 
Required Arguments
- thePlayer: The player you wish the retrieve the amount of money from.
 
Returns
Returns an integer with the amount of money the specified player has, false if the player is invalid.
Click to collapse [-]
Clientint getPlayerMoney ( )
OOP Syntax Help! I don't understand this!
- Method: Player.getMoney(...)
 - Counterpart: setPlayerMoney
 
Returns
Returns an integer with the amount of money the local player has.
Example
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ServerWhen a player types '/checkMoney' this example retrieves the player's money and outputs a message according to the value.
function checkMoney(thePlayer, command)
	local money = getPlayerMoney(thePlayer)                                -- get the amount of money from the player who entered the command
	if (money > 1000) then                                                 -- if money is more than 1000
		outputChatBox("You are rich: " .. tostring(money), thePlayer)  -- output this message together with the money
 	else
		outputChatBox("Poor guy...", thePlayer)                        -- and else, output this message
	end
end
addCommandHandler("checkMoney", checkMoney)                                    -- add the console command
See Also
- getPlayerTeam
 - getPlayerBlurLevel
 - setPlayerBlurLevel
 - getPlayerSerial
 - forcePlayerMap
 - getPlayerScriptDebugLevel
 - getPlayerFromName
 - getPlayerMoney
 - getPlayerName
 - getPlayerNametagColor
 - getPlayerNametagText
 - getPlayerPing
 - getPlayerWantedLevel
 - givePlayerMoney
 - isPlayerMapForced
 - isPlayerNametagShowing
 - setPlayerHudComponentVisible
 - setPlayerMoney
 - setPlayerNametagColor
 - setPlayerNametagShowing
 - setPlayerNametagText
 - takePlayerMoney
 - countPlayersInTeam
 - getPlayersInTeam
 - isVoiceEnabled
 - setControlState
 - getControlState