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  • {{Vehicle colors}} [[DE/Id|ID Listen]]
    305 bytes (39 words) - 21:47, 21 February 2021
  • These are the vehicle colors you can get with [[getVehicleColor]]. {{Vehicle colors}}
    297 bytes (38 words) - 07:16, 1 January 2022
  • These are the vehicle colors you can use with [[setVehicleColor]] and [[getVehicleColor]]. {{Vehicle colors}}
    251 bytes (31 words) - 05:56, 22 March 2016
  • Este evento es provocado cuando un tráiler se acopla a un vehiculo de remolque. vehicle remolcadoPor
    927 bytes (122 words) - 00:02, 14 May 2012
  • {{Vehicle colors}} {{RU/Vehicle functions}}
    504 bytes (27 words) - 11:21, 13 April 2021
  • {{Vehicle colors}} {{Vehicle functions}}
    371 bytes (51 words) - 21:48, 21 February 2021
  • * [[Element/Vehicle|Vehículo (Vehicle)]] * [[Element/Collision shape|Figura de Colisión (Collision Shape)]]
    1 KB (141 words) - 13:41, 8 November 2011
  • *[[DE/Animationen|Animationen]] *[[DE/Charakterskins|Charakterskins]]
    1 KB (190 words) - 15:19, 13 April 2018
  • {{Vehicle colors}} {{Vehicle functions}}
    357 bytes (45 words) - 21:48, 21 February 2021
  • ...câmpul de vizualizare a ''camerei dinamice'', așa cum este aceasta setată de către [[setCameraFieldOfView]].}} *'''cameraMode:''' modul de cameră a cărui câmp de vizualizare să fie obținut
    1 KB (178 words) - 07:41, 10 October 2020
  • ...r-un [[vehicle]]. Aceasta indică de la ce distanță va fi jucătorul urmărit de cameră. *'''viewMode''': Modul de vizualizare pe care doriți să îl utilizați
    999 bytes (127 words) - 09:36, 10 October 2020
  • Este evento es provocado cuando un tráiler se desacopla de su vehiculo de remolque. vehicle remolcadoPor
    859 bytes (111 words) - 00:08, 14 May 2012
  • ...os eventos client-side? Visite a página [[Client Scripting Events|Eventos de Scripting do Cliente]].''' ==Colshape (Forma de colisão)==
    1 KB (147 words) - 23:15, 27 September 2017
  • {{OOP|This function is a static function underneath the Vehicle class.|[[Vehicle]].getAllOfType||}} -- Loop through the vehicle list
    1 KB (135 words) - 19:44, 1 September 2021
  • ...nto, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multitheftauto/mtasa-blue/issues
    3 KB (426 words) - 00:36, 3 January 2022
  • *[[Vehicle IDs]] *[[Vehicle Colors]]
    1 KB (128 words) - 20:35, 21 February 2021
  • ...se află pe jos sau într-un vehicul. Cu cât este mai mare unghiul câmpului de vizualizare, cu atât se va putea vedea mai mult în lateral.}} {{RO/Observații|[[setCameraFieldOfView]] suprascrie opțiunea de joc a utilizatorului din '''''Setări->Video->FOV'''''}}
    2 KB (286 words) - 09:22, 10 October 2020
  • *[[Vehicle Colors]] *[[Vehicle Components]]
    1 KB (183 words) - 07:20, 1 January 2022
  • Esta página contém uma lista de todos as classes de scripts do cliente que foram adicionadas na versão do 1.4 do Multi Theft A ...ossível; ou a chamando. Por exemplo: ''Vehicle(...)'' é a mesma coisa de ''Vehicle.create(...)''.
    2 KB (228 words) - 15:14, 2 July 2014
  • O tipo de elemento desta classe é '''"vehicle"'''. <vehicle model="" posX="" posY="" posZ="" rotX="" rotY="" rotZ="" color="" upgrades=
    3 KB (430 words) - 21:40, 8 February 2020
  • ...gador, ou qualquer outra informação em [[Elemento/Team|team]] e [[Elemento/Vehicle|veículos]]. ...ecessárias pelo servidor e pelo cliente se torna um desperdício de largura de banda.
    2 KB (310 words) - 22:26, 20 March 2020
  • ==Vehicle events== [[pt-br:Eventos de Scripting do Servidor]]
    969 bytes (118 words) - 14:21, 10 October 2018
  • ==Vehicle events== [[pt-br:Eventos de Scripting do Servidor]]
    1 KB (128 words) - 14:15, 7 August 2023
  • {{DE/Server client function}}{{Note|Fahrzeuge und andere Elemente, die clientsei vehicle createVehicle ( int model, float x, float y, float z [, float rx, float ry,
    3 KB (356 words) - 08:40, 7 September 2019
  • * [[Element/Vehicle|Vehicles]] This example attaches a samsite on the player's vehicle.
    1 KB (157 words) - 15:52, 1 October 2021
  • ...taxhighlight lang="lua"> bool attachTrailerToVehicle ( vehicle theVehicle, vehicle theTrailer ) </syntaxhighlight> {{DE/Client_vehicle_functions}}
    784 bytes (99 words) - 17:12, 23 August 2012
  • *'''x:''' La coordenada X de el destino *'''y:''' La coordenada Y de el destino
    5 KB (635 words) - 02:48, 9 December 2012
  • ...highlight lang="lua"> bool detachTrailerFromVehicle ( vehicle theVehicle, [vehicle theTrailer] ) </syntaxhighlight> {{DE/Client_vehicle_functions}}
    862 bytes (102 words) - 08:30, 25 August 2012
  • ...senta al atacador de [[vehicle]] [[element]] (al ser atropellados o caerse de una bicicleta). El [[event system#Event source|source]] de este evento es [[player]] El que recibe el daño. (Solo funciona en jugador
    2 KB (225 words) - 21:09, 14 June 2021
  • ...when they enter a vehicle, and set back to dimension 0 when they exit the vehicle. setElementDimension ( theVehicle, 1 ) -- set his vehicle's dimension to 1 as well
    2 KB (249 words) - 21:24, 8 December 2018
  • ...when they enter a vehicle, and set back to dimension 0 when they exit the vehicle. setElementDimension ( theVehicle, 1 ) -- set his vehicle's dimension to 1 as well
    2 KB (249 words) - 21:24, 8 December 2018
  • *[[Vehicle IDs|Транспорт]] [[Image:usen.gif|Стаття англійсько *[[Vehicle Colors|Кольори транспорту]] [[Image:usen.gif|Стаття
    3 KB (129 words) - 13:24, 23 April 2018
  • Visite a página [[Modules|Módulos]] para ver a lista de funções server-side não nativas e os respectivos módulos que estão dis Temos também uma lista com a implementação de diversas funções utilitárias que podem te auxiliar no dia-a-dia. Para co
    3 KB (436 words) - 00:36, 3 January 2022
  • Temos também uma lista com a implementação de diversas funções utilitárias que podem te auxiliar no dia-a-dia. Para co '''Procurando as funções server-side? Visite a página [[Funções de Scripting do Servidor]].'''
    3 KB (480 words) - 17:10, 20 February 2022
  • bool blowVehicle ( vehicle vehicleToBlow, [ bool explode=true ] ) bool blowVehicle ( vehicle vehicleToBlow )
    1 KB (136 words) - 17:16, 23 August 2012
  • ==Vehicle functions== {{Vehicle functions}}
    3 KB (285 words) - 12:38, 16 January 2022
  • <syntaxhighlight lang="lua"> bool fixVehicle ( vehicle theVehicle )</syntaxhighlight> {{DE/Client_vehicle_functions}}
    658 bytes (77 words) - 07:38, 24 August 2012
  • *[[PL/Vehicle IDs|Pojazdy]] *[[PL/Vehicle Colors|Kolory pojazdów]]
    2 KB (259 words) - 08:30, 28 September 2023
  • <syntaxhighlight lang="lua">bool addVehicleUpgrade ( vehicle theVehicle, int upgrade )</syntaxhighlight> {{DE/Client_vehicle_functions}}
    777 bytes (95 words) - 08:27, 25 August 2012
  • ...uto|Multi Theft Auto]]. '''Aquí encontrarás mucha información sobre el uso de Multi Theft Auto. ...código, crear tutoriales o, simplemente, jugar MTA y reportar los errores de programación que encuentres.
    13 KB (2,117 words) - 22:24, 2 January 2022
  • Welkom bij de nederlandse Multi Theft Auto wiki. Op deze wiki vind je veel informatie ove ...ng functions, schrijf example codes, maak tutorials of speel MTA en report de bugs.
    4 KB (590 words) - 16:50, 23 January 2022
  • ==Vehicle functions== [[de:Server-Seitige Scripting Funktionen]]
    3 KB (332 words) - 16:18, 11 April 2021
  • :eAi (vehicle colors list) :Talidan (radar blip pictures/vehicle list)
    1 KB (192 words) - 13:53, 22 March 2020
  • ...un determinado [[element]]. Puede ser: [[player]], [[ped]], [[object]] o [[vehicle]]. *'''alpha:''' El valor de alpha. Trasncurre entre 0-255, donde 255 es totalmente opaco y 0 totalmente
    2 KB (195 words) - 19:28, 24 June 2014
  • ==Vehicle functions== [[de:Server-Seitige Scripting Funktionen]]
    3 KB (358 words) - 12:59, 30 April 2024
  • ==Vehicle functions== [[de:Server-Seitige Scripting Funktionen]]
    3 KB (344 words) - 11:15, 16 December 2020
  • ...venit pe wiki-ul [[Multi Theft Auto]]''' Pe acest wiki veți găsi o mulțime de informații despre utilizarea Multi Theft Auto. ...ți MTA - creați o hartă, un mod de joc, ajutați la documentarea funcțiilor de scripting, scrieți cod exemplu, scrieți tutoriale sau doar jucați MTA ș
    9 KB (1,387 words) - 18:30, 15 March 2023
  • ...pode nos ajudar]] para melhorar este programa, como criar um mapa, um modo de jogo, documentar funções e eventos, escrever códigos úteis para outros Se você tem alguma dúvida a respeito do Multi Theft Auto, não se esqueça de perguntar à comunidade em nossos [http://forum.mtasa.com/ fóruns].
    12 KB (1,892 words) - 20:25, 25 April 2023
  • <syntaxhighlight lang="lua">bool isVehicleFuelTankExplodable ( vehicle theVehicle )</syntaxhighlight> {{DE/Client_vehicle_functions}}
    1 KB (118 words) - 08:40, 25 August 2012
  • ...podem ser desabilitados (valor == ''[[nil]]''). Frequentemente, esse tipo de argumento não faz uma enorme diferença no comportamento da função. <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry,
    4 KB (666 words) - 16:49, 21 February 2021
  • ==Vehicle(Araç) fonksiyonları== {{Vehicle functions}}
    3 KB (353 words) - 16:18, 11 April 2021
  • ...em execução e ao layout XML de seus arquivos de mapa, embora possa o tempo de execução possa ser alterado por scripts. ...do com o conceito de árvores na ciência da computação, isso deve ser fácil de entender. Se não for o caso, pense nisso como uma árvore genealógica - e
    7 KB (1,141 words) - 19:16, 31 January 2022
  • ...le:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]Welkom bij de Multi Theft Auto: San Andreas ontwikkelaars-wiki. Op deze wiki zul je een r * [[Introduction to Scripting the GUI|De GUI scripting introductie]]
    5 KB (700 words) - 16:39, 23 January 2022
  • vehicle createVehicle ( int model, float x, float y, float z [, float rx, float ry, {{PT-BR/POO||[[Vehicle]]||}}
    10 KB (1,288 words) - 20:46, 20 June 2021
  • vehicle createVehicle ( int model, float x, float y, float z [, float rx, float ry, {{OOP|Это статическая функция класса Vehicle.|[[Vehicle]]||}}
    8 KB (656 words) - 15:10, 11 September 2021
  • * [[Element/Vehicle|Vehicles]] [[de:GetElementPosition]]
    2 KB (87 words) - 22:47, 12 April 2021
  • * Arreglada descarga muy lenta de archivos map * Arreglados timeouts en cambios de mapa
    7 KB (962 words) - 18:58, 21 February 2021
  • ...OP az az ''object orientated programming'' rövidítése. Három egyszerű szó, de valószínűleg az utolsót fogja a legjobban érteni. OOP-nak (Objektumori local vehicle = createVehicle(411, 0, 0, 3)
    10 KB (1,735 words) - 08:16, 27 February 2020
  • ...desenvolve scripts para MTA. Os eventos trabalham juntamente com a árvore de elementos. O conceito de evento está presente não apenas no MTA, mas em vários lugares quando o a
    10 KB (1,523 words) - 20:33, 21 February 2021
  • Esta función agrega una cuenta a la lista de cuentas registradas del servidor. *'''nombre:''' El nombre de la cuenta que deseas crear, normalmente se hace coincidir con el nombre del
    4 KB (531 words) - 21:07, 14 June 2021
  • *[[RU/Vehicle Upgrades|Апгрейды транспорта]] [[de:Id]]
    2 KB (95 words) - 15:20, 13 April 2018
  • {{AR/Vehicle functions}} [[de:Server-Seitige Scripting Funktionen]]
    3 KB (174 words) - 16:12, 11 April 2021
  • This function creates a vehicle at the specified location. ...eOfMassToBaseOfModel]], or you can estimate it yourself and just spawn the vehicle so it drops to the ground.
    10 KB (1,271 words) - 08:17, 4 December 2020
  • ...e. You can also use this function on other elements, for example to make a vehicle or object appear in the interior. [[de:Interior]]
    2 KB (241 words) - 21:36, 28 April 2020
  • ...|qaisjp]] ([[Usuário Discussão:Qais|discussão]]) às 22h48min de 8 de junho de 2014 (UTC). [http://forum.mtasa.com/viewtopic.php?f=148&t=76388 Post no fó ...a uma criação de uma classe - uma classe de elementos, uma classe de banco de dados, um jogador, um veículo. Originalmente, tudo era ''procedural'', voc
    9 KB (1,509 words) - 00:30, 19 August 2023
  • ...us différents : la course, les matchs à mort (''Deathmatchs''), la capture de drapeau (''Capture the Flag''), le jeu libre (''Freeroam'') et beaucoup d'a == Que signifie « coder proprement un mode de jeu » ? ==
    10 KB (1,634 words) - 10:01, 23 December 2014
  • {{translate}}MTA inclut une Liste de Contrôle d'Accès (ACL) qui vous permet de sécuriser et limiter l'accès aux fonctionnalités et commandes du serveur ...il y a deux types d'objets: des ressources or et des utilisateurs. Il y a de nombreux ''droits'' disponible dans MTA.
    9 KB (1,421 words) - 01:10, 3 January 2022
  • |Actual damage type when dying in a vehicle explosion [[de:Todesgründe]]
    2 KB (246 words) - 09:44, 12 July 2023
  • ...de ações funcionam. Esta função parece retornar ''nil'' e exibir um aviso de má argumentação quando é checado se um objeto tem permissões para uma ...tar acesso de seus recursos para usuários em particulares. A forma ingênua de fazer isto seria verificando se um jogador que está tentando realizar uma
    5 KB (854 words) - 20:22, 1 April 2023
  • {{BR/Warning|Este artigo necessita de revisão, pois está '''incompleto'''.|true}} EDF significa ''Editor Definition File'' ou ''Arquivo de Definições do Editor''. Ele é um arquivo XML com a extensão .edf e defi
    15 KB (1,994 words) - 00:04, 7 March 2020
  • ...spellen (alleen de PC versies). Voor de GTA3 en Vice City versies, die op de oude kern draaien, bezoek [http://www.multitheftauto.com/ http://www.multit ...n wilt behouden, kan je GTA twee keer installeren (verschillende mappen op de harde schijf).
    12 KB (1,874 words) - 17:15, 23 January 2022
  • {{RU/Vehicle functions}} [[de:Server-Seitige Scripting Funktionen]]
    5 KB (241 words) - 11:18, 8 June 2022
  • ...fans de Grand Theft Auto (Solamente para versiones de PC). Para versiones de GTA3 y Vice City que se ejecutan en el antiguo núcleo, visita [http://www. ==Antes de empezar==
    14 KB (2,213 words) - 17:07, 23 January 2022
  • <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry, <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry,
    4 KB (628 words) - 16:52, 4 August 2023
  • ...van bestanden bestaat, plus een meta bestand dat de server beschrijft hoe de resource geladen moet worden en wat voor bestanden het bevat. Een resource ...t gaan we beginnen met het maken van een basis script waarbij spelers door de stad kunnen lopen, stap bij stap.
    21 KB (3,450 words) - 03:43, 10 March 2013
  • ==Avant de commencer== ...64 bits) or '''Windows 8''' (32 bits ou 64 bits) et que vous êtes capable de lancer le jeu solo. Sachez que si vous arrivez à jouer au solo sur un pc d
    13 KB (2,103 words) - 21:08, 21 February 2021
  • *[http://nixstaller.berlios.de/manual/0.2/nixstaller_9.html A general guide to Lua from Nixstaller] *[[Vehicle IDs|차량 ID]]
    7 KB (611 words) - 22:21, 2 January 2022
  • <vehicle/> ...at are created dynamically by this resource using scripts, for example a [[vehicle]]. If the resource has a map file, it is also a child element, itself conta
    7 KB (1,039 words) - 08:12, 24 October 2022
  • ...p, canceling [[onVehicleStartEnter]] would prevent the player entering the vehicle. You can check if the currently active event has been canceled using [[wasE [[es:Sistema de eventos]]
    5 KB (918 words) - 01:27, 19 February 2019
  • *[http://nixstaller.berlios.de/manual/0.2/nixstaller_9.html Базовое руководство по Lua *[[RU/Vehicle IDs|Транспорт]]
    11 KB (945 words) - 19:38, 4 May 2021
  • ==Antes de começar== Antes de instalar o Multi Theft Auto: San Andreas, assegure-se de que não há modificações (também conhecidas como "mods") instaladas em
    16 KB (2,542 words) - 17:11, 23 January 2022
  • With the introduction of vehicle variants we now have the ability to add custom variants using custom models ! scope="col" | Vehicle Name
    12 KB (761 words) - 22:03, 5 December 2018
  • ...UI, along with a possibility to add custom pictures, objects, sounds, and vehicle models, specific to your server. Imagine being able to display your server ...urrent Version|full}}}}, the first thing racers will notice is the amazing vehicle synchronisation. It now is incredibly smooth, and synced much more precise
    6 KB (938 words) - 21:13, 21 February 2021
  • With the introduction of vehicle variants we now have the ability to add custom variants using custom models ! scope="col" | Vehicle Name
    12 KB (758 words) - 05:57, 22 March 2016
  • ...comparée comme un programme qu'on peut lancer ou arrêter, il est possible de lancer plusieurs ressources en même temps. ...e Lua. Il vous sera beaucoup plus facile que de le faire avec le bloc-note de Windows. Nous vous recommandons donc [https://code.visualstudio.com/ Visual
    24 KB (3,773 words) - 11:24, 16 February 2021
  • ...ed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle scripting functions. Lua table of all the valid vehicle IDs listed on this page:
    13 KB (2,161 words) - 05:56, 22 March 2016
  • ...era'' function zaroor hona chahiye warna ap ko sirf black screen hi dikhai de gi. Is ke saath saath ap camera target bhi set karna ho ga, warna saare pla ...kareu "start myserver" aur enter press kareu. Server gamemode ko start kar de ga jo ap ne abhi banaya, aur ab se koi errors aur warnings bhi show kare ga
    22 KB (3,653 words) - 06:13, 25 October 2014
  • .... Esses números de identificação do veículo são usados para várias funções de script do veículo. ====Tabela Lua de todos os IDs de veículo válidos listados nesta página====
    21 KB (2,231 words) - 18:38, 3 April 2020
  • ...r mais claro, a linguagem de programação utilizada pelo MTA é a Lua. Antes de começar a entender como esta linguagem funciona, é preciso esclarecer o q ...ou interrompido sob demanda, além disso, o servidor tem a funcionalidade de rodar não só um recurso, mas vários ao mesmo tempo.
    27 KB (4,378 words) - 02:10, 6 December 2014
  • ! style="background-color: #EEE" colspan="2" | &lt;vehicle&gt; | style="background-color: #EEE"|Number plate text for a vehicle.
    16 KB (1,959 words) - 14:18, 31 December 2022
  • ...araçların ID listesini içermektedir, ayrıca vehicles.ide dosyasının içinde de listelenmiştir.Bu araç ID numaraları bazı araç script fonksiyonlarınd {{Vehicle functions}}
    13 KB (2,225 words) - 17:07, 5 September 2015
  • As mentioned above, your gamemode needs de retrieve custom elements that are defined in a map file and process them. T ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player").
    9 KB (1,419 words) - 19:49, 19 April 2020
  • ...problémád van, olvasd el az [[HU/Known Issues - FAQ|ismert hibák]] lapot, de az IRC csatornánkon is felveheted velünk a kapcsolatot. További informá
    13 KB (2,270 words) - 21:08, 21 February 2021
  • ...ed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle scripting functions. ====Lua table of all the valid vehicle IDs listed on this page====
    18 KB (1,912 words) - 22:00, 5 December 2018
  • [[DE/Id|ID Listen]] [[en:Vehicle Upgrades]]
    14 KB (2,075 words) - 09:45, 23 August 2012
  • [[Category:DE/ID_Listen]] [[ru:Vehicle variants]]
    7 KB (717 words) - 08:44, 24 August 2012
  • [[ru:Vehicle variants]] [[en:Vehicle variants]]
    7 KB (720 words) - 13:58, 22 March 2020
  • [[DE/Id|ID Listen]] [[ru:Vehicle IDs]]
    13 KB (2,121 words) - 17:11, 5 September 2015
  • ...used for several vehicle scripting functions. Click on model image to view vehicle in 3D. ====Lua table of all the valid vehicle IDs listed on this page====
    33 KB (3,729 words) - 05:57, 26 January 2022
  • ...helyzetét. A spawnpoint-ot és a pickup-ot egy külső recource is kezelheti, de az egyéni elemeket a gamemode-nak kell feldolgoznia. ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player").
    9 KB (1,550 words) - 18:13, 18 November 2018
  • [[ru:Vehicle variants]] [[de:Fahrzeug Varianten]]
    7 KB (949 words) - 11:40, 29 September 2014
  • <vehicle/> ...elementy stworzone dynamicznie przez zasób używają skryptu, na przykład [[vehicle|pojazd]]. Jeśli zasób ma plik mapy, ma także element potomny, który pos
    7 KB (992 words) - 14:28, 16 November 2021
  • As mentioned above, your gamemode needs de retrieve custom elements that are defined in a map file and process them. T ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player").
    8 KB (1,232 words) - 17:39, 21 August 2012
  • <vehicle/>
    11 KB (258 words) - 15:12, 29 March 2018
  • [[ru:Vehicle IDs]] [[en:Vehicle IDs]]
    13 KB (2,124 words) - 13:56, 22 March 2020
  • ...one. For example rather than having meaningless things like ''vehicleTable[vehicle][7]'' in the main file, put that in a function in the 2nd file and have the ...data value as an admin, that player can now use "getsecretpass". Solution? De-reference on destruction!
    8 KB (1,269 words) - 17:30, 2 August 2023
  • [[en:Vehicle Upgrades]] [[de:Fahrzeug_Upgrades]]
    14 KB (2,078 words) - 14:08, 22 March 2020
  • |failed to create vehicle on entity-add packet ====Ошибки типа 'Unable to enter vehicle====
    24 KB (731 words) - 17:14, 23 January 2022
  • {{Vehicle functions}} [[de:Fahrzeug IDs]]
    19 KB (1,775 words) - 14:38, 26 July 2017
  • |failed to create vehicle on entity-add packet |already in a vehicle
    14 KB (2,226 words) - 19:24, 26 January 2022
  • ...owohl für benutzerdefinierte Typen als auch für eingebaute MTA-Typen (wie "vehicle" oder "player"). [[de:Gamemodes schreiben]]
    10 KB (1,449 words) - 19:47, 30 June 2022
  • |failed to create vehicle on entity-add packet |already in a vehicle - في المركبة بلفعل
    19 KB (745 words) - 07:58, 19 July 2022
  • {{Vehicle functions}} [[ru:Vehicle IDs]]
    21 KB (2,201 words) - 21:28, 27 November 2020
  • * [[Image:Editor_Options.png]] Genel map editör ayarlarını değiştirmenize yarar. ...dreas Interior konumları halihazırda kayıtlı şekilde gelir. İsterseniz siz de interior/exterior konumları buraya kaydedip ileride ulaşmak için kendini
    15 KB (2,517 words) - 23:11, 20 January 2021
  • |failed to create vehicle on entity-add packet [[de:MTA DM Client Anleitung]]
    13 KB (2,115 words) - 21:08, 21 February 2021
  • 11: failed to create vehicle on entity-add packet<br> [[de:Client Manual]]
    15 KB (2,205 words) - 17:09, 23 January 2022
  • 11: failed to create vehicle on entity-add packet<br> [[de:MTA DM Client Anleitung]]
    15 KB (2,223 words) - 17:10, 23 January 2022