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  • You are probably referring to fr.lua. The only purpose of that script is to make it easier for us QA to test a bunch of stuff. It is not intended ...it in their .map files. This is precisely what we are getting the new GUI functions for.
    1 KB (175 words) - 01:44, 24 December 2006
  • This function allow to import functions from other scripts. function importer:from(script)
    2 KB (242 words) - 12:54, 14 February 2024
  • ==Kapcsolódó script funkciók== {{Client player functions hu}}
    672 bytes (107 words) - 09:23, 26 October 2018
  • ==Kapcsolódó script funkciók== {{Client player functions hu}}
    672 bytes (107 words) - 18:53, 7 October 2018
  • ==Kapcsolódó script funkciók== {{Client player functions hu}}
    740 bytes (114 words) - 20:12, 14 April 2021
  • This tool is designed to help scripters insert functions into their script editor wityohut having to switch back and forth from the wiki. It uses a to You can help contribute by adding functions to the pages(if you wish):
    533 bytes (82 words) - 15:38, 18 November 2007
  • .../community.mtasa.com/index.php?p=resources&s=details&id=1129 Camera "Hack" Script] === Useful Functions ===
    579 bytes (77 words) - 17:13, 11 July 2014
  • ...er or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way. ==Related scripting functions==
    356 bytes (54 words) - 23:15, 12 September 2007
  • ...y, you should just call the [[httpRequestLogin]] function again. It is the script's responsibility to judge when the user is logged in satisfactorily - you c {{HTTP functions}}
    1 KB (209 words) - 20:11, 8 September 2009
  • ...ide resources'' are started. This means it is triggered when a clientside script is initiated after a download, which includes downloading after join. So: ===Client event functions===
    1 KB (177 words) - 20:22, 19 February 2010
  • *'''1) Server-sided G2D script converter (G2DSC)''' **G2DSC is used to convert GUI functions/events to DGS ones by editing scripts. (Useful for converting scripts creat
    3 KB (386 words) - 11:12, 8 May 2022
  • ** There should be a way to load a script like this through scripting functions, currently it's only through an admin command afaik. --[[User:Erorr404|Eror
    671 bytes (98 words) - 20:48, 10 December 2006
  • ...mation about the currently running script. It can be used to know when the script has been updated by MTA. -- Get the information of this script file.
    1 KB (196 words) - 03:27, 23 January 2022
  • ...mation about the currently running script. It can be used to know when the script has been updated by MTA. -- Get the information of this script file.
    1 KB (189 words) - 23:25, 16 January 2022
  • ...ially a folder or zip file that contains a collection of files - including script files, plus a ''meta'' file that describes how the resource should be loade ...item''' - A file contained within a resource, currently this can be a map, script, images, etc.
    5 KB (782 words) - 21:37, 20 August 2021
  • ...ystem. You can input text in these which you can afterwards check from the script. It can be used, for example when making a registration system. ==Related scripting functions==
    482 bytes (78 words) - 18:10, 14 April 2021
  • ...These can be moved with cursor and it's position can be checked and set by script. These are built by default to certain GUI elements ([[Element/GUI/Gridlist ==Related scripting functions==
    549 bytes (82 words) - 18:32, 14 April 2021
  • Initializes the module for use in the script. Must be ran in the scripts you want to use with the echo {{Modules/IRCEcho/Functions}}
    632 bytes (71 words) - 15:21, 13 January 2008
  • This snippet moves a script file to another location. -- Move this script file into a directory called "collection"
    1 KB (151 words) - 03:27, 23 January 2022
  • This snippet moves a script file to another location. -- Move this script file into a directory called "collection"
    1 KB (144 words) - 23:24, 16 January 2022
  • ...anmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan '''client-taraflı''' script yapma [[event]]lerini içerir. Fonksiyon veya event ile ilgili bir şey için, [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın.
    1 KB (168 words) - 23:44, 12 May 2017
  • ==Funções relacionadas a script== {{Client element functions}}
    1 KB (213 words) - 17:48, 31 January 2022
  • *'''serverProtected:''' If set to ''true'' the script will protect the file so, that can only the creator server can access it.'' *'''encryptData:''' If set to ''true'' the script will generate a random key and use it to encrypt your stored data. '''Note:
    5 KB (707 words) - 16:35, 13 September 2019
  • This example shows how you could set a rule that shows that your script is running on the server. {{Announce functions}}
    621 bytes (82 words) - 16:20, 30 January 2009
  • outputChatBox ( "Script Unloaded!", root, 255, 255, 255 ) {{Map functions}}
    423 bytes (51 words) - 07:50, 5 November 2023
  • outputChatBox("The vehicle that you were in has been destroyed by the script") ===Client event functions===
    951 bytes (127 words) - 15:14, 9 November 2018
  • ...g development mode allows access to special commands which can assist with script debugging. '''Shared''' development mode functions:
    2 KB (253 words) - 14:48, 30 April 2024
  • ...ayer:''' the [[player]] whose weapon slot you want to set. In a clientside script, this can only be the local player. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    2 KB (191 words) - 21:38, 20 April 2011
  • This example shows how you could set a rule that shows that your script is running on the server. {{Announce functions}}
    681 bytes (93 words) - 16:19, 30 January 2009
  • This function allows developers to load [[G2D]] hooker in script. loadstring(exports.dgs:dgsImportFunction())() --Import functions before
    1,000 bytes (119 words) - 09:25, 29 January 2020
  • ...riosra è una cartella o un archivio zip contenente dei file - tra cui gli script essenziali ed un file ''meta'' che descrive al [[IT/Server|server]] come la * '''Resource item''': Un file contenuto in una risorsa, possono essere script LUA, mappe, immagini eccetera.
    4 KB (632 words) - 13:41, 2 July 2014
  • ...uygulanmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan server-taraflı script yapma eventlerini içerir. Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın.
    1 KB (153 words) - 17:36, 15 November 2018
  • ...on''' strategy. If done right this strategy does present the fact that the script wants to express ownership to a legal entity. This can be used as argument {{Utility functions}}
    1 KB (212 words) - 13:46, 20 October 2021
  • From your script, select the columns that you want enabled through the settings system, and ==Exported functions==
    1 KB (145 words) - 14:33, 18 May 2012
  • '''Gamemode/Script integration:''' This script provides several functions and events to allow other resources to see and control the zombies
    4 KB (677 words) - 08:58, 24 December 2022
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t ===Client event functions===
    1 KB (130 words) - 07:58, 16 September 2021
  • *the list of the script's resource settings if an empty string is passed. {{Settings registry functions}}
    1 KB (214 words) - 18:14, 26 August 2019
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    1 KB (202 words) - 13:14, 23 July 2022
  • ...C++, and compiled as a DLL or SO file. Modules are commonly used to create functions for such purposes that Multi Theft Auto lacks, such as [[Modules/Sockets|so Open CMD in that folder and then run the '''newModule.bat''' script in this form: <code>.\newModule.bat moduleName</code> e.g. <code>.\newModul
    4 KB (625 words) - 17:06, 23 May 2023
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t ===Client event functions===
    1 KB (147 words) - 08:00, 16 September 2021
  • ...ppa, vagy egy zip fájl, mely fájl gyűjteményeket tartalmaz - tartalmazza a script fájlokat, plusz a ''meta'' fájlt, mely meghatározza, hogy a resource mik * '''Resource item''' - A resource-ban lévő fájl, jelenleg ez lehet egy map, script, kép, stb.
    6 KB (942 words) - 18:43, 21 December 2018
  • Doing this automatically gives scripts in your page access to all the functions you have exported from your resource, under the same names. For example, if ...ction returns data. This allows you to continue doing other things in your script while waiting for a response. The arguments for the anonymous function are
    2 KB (265 words) - 20:25, 23 September 2016
  • ...a waste of time we could use to do other things like improving our script functions, sync things and get the bugs fixed so we can get this released. It's not a
    1 KB (219 words) - 17:13, 9 May 2006
  • ...plosions or fire. A damage proof's vehicle health can still be changed via script. {{Vehicle functions}}
    952 bytes (115 words) - 23:54, 17 December 2014
  • ...en el mod Deathmatch. Para pedir una función o evento, usa el [[Requested Functions and Events|Pedido de Funciones y Eventos]] [[Image:flag_us.png|En Inglés|2 '''Los eventos de script de servidor se encuentran aquí: [[Server Scripting Events]] [[Image:flag_u
    2 KB (262 words) - 19:18, 6 September 2015
  • '''Example 1:''' This script can be used from irc, so that people with voice or higher can use !say {{Modules/IRCEcho/Functions}}
    855 bytes (113 words) - 19:20, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with Halfop or higher can use !asay {{Modules/IRCEcho/Functions}}
    881 bytes (115 words) - 19:19, 13 January 2008
  • '''Note:''' You may have to add the events in your script using addEvent() if you want to use them. ==Exported functions==
    1 KB (167 words) - 01:18, 19 February 2012
  • ...he attached functions from the event and attached element from current lua script. Returns table with attached functions, empty table otherwise.
    2 KB (160 words) - 05:33, 28 April 2020
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    2 KB (226 words) - 17:53, 8 October 2018
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