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  • {{Note|El '''player''' quien clickeo el elemento siempre será [[localPlayer]].}} {{Note|Si usted desea saber más sobre triggers... Mire [[addEventHandler]]}}
    349 bytes (44 words) - 18:03, 10 July 2022
  • {{Note|Moved to https://github.com/multitheftauto/mtasa-blue/wiki/CAccountPassword
    84 bytes (10 words) - 19:35, 19 May 2019
  • {{Note|Wielokrotne łączenie i rozłączanie może mieć wpływ na wydajność se {{Note|Jeśli używasz MySQL 8 lub nowszego, dodaj tą linię do mysqld.cnf '''<no
    601 bytes (90 words) - 15:16, 6 December 2020
  • * '''"container_drag"''' // drag container cursor (note: not in use) * '''"segment_moving"''' // segment moving cursor (note: not in use)
    1 KB (153 words) - 17:16, 21 November 2018
  • {{Note|The function will return ''false'' server-side if far clip distance has not {{Note|Default far clip distance value is 800.}}
    739 bytes (89 words) - 14:07, 6 January 2022
  • {{Note|Please note the loading order that is used in the examples as other orders can cause co {{Note|Collision libraries (.col files containing multiple collision models) are n
    1 KB (182 words) - 21:35, 29 April 2024
  • {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o
    2 KB (240 words) - 14:15, 16 February 2021
  • ==Note==
    1 KB (215 words) - 17:16, 21 November 2018
  • {{Note|The function will not reset far clip distance client-side, unless it is rel {{Note|The function will reset the far clip distance to ''false'' server-side, as
    878 bytes (103 words) - 13:14, 3 August 2014
  • {{Note|This event works only with weapons which have enabled bullet sync.}} ...which was hit by a shot. Currently this can be only another [[player]]. '''Note: hitElement could be incorrect and should not be relied upon.'''
    1 KB (183 words) - 03:03, 27 September 2018
  • {{Note|Using attachElements with the camera and the main player can interfere with {{Note|Using setElementPosition/Rotation/Matrix on the camera element will automat
    914 bytes (107 words) - 21:57, 9 October 2020
  • The event is triggered when the whitelist has changed. Note that this event is only triggered if the request window was confirmed by ac {{Note|Attaching the event to a webbrowser won't work. Attach it to the root eleme
    1,017 bytes (120 words) - 19:24, 19 September 2018
  • {{Important Note|The client-side version of this function can only be used on client-created {{Note|This function does not change when an element will be destroyed - Elements
    2 KB (316 words) - 13:51, 6 August 2016
  • {{Note| Returns an integer between '''25''' and '''32767''' (refer to the note above) of the maximum FPS that players can run their game at.
    1 KB (141 words) - 22:03, 22 May 2023
  • __NOTOC__{{Note|Please note the loading order that is used in the example as other orders can cause col {{Note|Collision libraries (.col files containing multiple collision models) are n
    1 KB (216 words) - 15:02, 1 May 2024
  • {{Note| attachElements استخدام هذا الفنكشن مع الكاميرا {{Note| [[setCameraTarget]] سوف يمسح اوتوماتيكياً هدف setEle
    1 KB (45 words) - 19:56, 1 March 2017
  • {{Note|Vehicles that are collisionless and have a driver will cause bugs.}} {{Note|Enabling a players collisions when they're inside a vehicle will cause bugs
    2 KB (214 words) - 16:27, 20 January 2020
  • {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m
    2 KB (229 words) - 15:27, 26 August 2018
  • {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m
    2 KB (230 words) - 09:23, 10 October 2020
  • {{Important Note|You can not use this function to draw vehicles and ped}} {{Important Note|This function doesn't obey any streaming limits, you can draw as many model
    2 KB (219 words) - 03:08, 17 October 2023
  • ==Note==
    2 KB (230 words) - 14:30, 20 May 2018
  • {{Important Note|To reset the application ID, please use [[resetDiscordRichPresenceData]]}} {{Important Note|In order for the function to work correctly, the user must have their activ
    1 KB (162 words) - 18:39, 24 October 2023
  • ==Note==
    2 KB (235 words) - 13:39, 20 January 2018
  • ==Note:==
    1 KB (158 words) - 19:28, 21 February 2021
  • ...r: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''': This event should only be used as a low-level function for advanced us __NOTOC__ {{Note|This event triggers inconsistently (https://github.com/multitheftauto/mtasa
    1 KB (184 words) - 23:35, 19 July 2023
  • {{Important Note|This event should only be used as a low-level function for advanced users. __NOTOC__ {{Note|This event triggers inconsistently (https://github.com/multitheftauto/mtasa
    1 KB (172 words) - 23:35, 19 July 2023
  • {{Important Note|To use this function, you must set up your own application [[setDiscordAppl {{Note|For the party size to be displayed, the state must be set [[setDiscordRichP
    1 KB (149 words) - 18:35, 24 October 2023
  • ...ments already existing at that location until they first move. Please also note that before 1.0.3, this did not function correctly when moving a colshape. Please note that this function doesn't verify whether element is in the same dimension
    2 KB (258 words) - 12:06, 10 October 2018
  • ==Note==
    2 KB (289 words) - 06:29, 30 April 2022
  • {{Note|MTA won't show any tray notifications if the MTA window is focused, because {{Note|You can only show a tray notification every 30 seconds.}}
    2 KB (248 words) - 12:12, 30 December 2022
  • {{Note|Before using this function you need to setup an initial value of element da {{Note|Calling [[removeElementData]] or [[setElementData]] with other sync mode wi
    1 KB (181 words) - 10:25, 18 March 2023
  • {{Important Note|Use [[decodeString]] instead, because teaEncode inflates the file size by a {{Important Note|teaDecode cannot handle binary data.}}
    2 KB (198 words) - 15:07, 16 September 2018
  • This function returns the number of children an element has. Note that only the direct children are counted and not elements that are further Note that this does not only count spawnpoint elements, but all child elements.
    2 KB (213 words) - 03:29, 1 January 2015
  • {{Note|unbindKey will only work on binds that were added by the same resource}} {{Note|unbindKey on the server may return ''true'' on failure}}
    4 KB (551 words) - 17:42, 29 July 2021
  • {{Note|DGS elements are always destroyed when the resource that created them is st {{Note|dgsSetParent only works with DGS elements.}}
    1 KB (176 words) - 18:39, 16 April 2021
  • ''Note: does not include small ID lists related to specific functions or IDs creat *[[Weather]] ''Note: blended weather allows for many more undocumented effects''
    1 KB (183 words) - 07:20, 1 January 2022
  • {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o
    3 KB (392 words) - 14:16, 16 February 2021
  • {{Note|Ta funkcja nie zadziała jeśli element jest zniszczony - Elementy DGS są {{Note|dgsSetParent działa tylko na elementy DGS.}}
    1 KB (168 words) - 22:02, 28 July 2019
  • ...f it's archived by using the object oriented method. '''(It's important to note that you need to enable OOP in meta.xml to use this)''' ...it's archived by using the object oriented variable. '''(It's important to note that you need to enable OOP in meta.xml to use this)'''
    2 KB (214 words) - 03:13, 12 August 2023
  • __NOTOC__{{Note|Please note the loading order that is used in the examples as other orders can cause co
    1 KB (212 words) - 21:37, 29 April 2024
  • '''Note:''' To prevent infinite loops, debug messages that occur inside the functio **'''Note:''' may return [[nil]] when the source could not be found.
    2 KB (312 words) - 21:19, 9 October 2018
  • This function can be used to join a channel. Note that a delay of 2-3 seconds should be used before calling this function ins '''Note:''' Does not return ''true'' if ircbot successfully joined or ''false'' if
    1 KB (195 words) - 18:18, 13 August 2009
  • :warning: '''Note''': If you don’t follow this requirement before require the SDK, composer === Note for Python ===
    3 KB (396 words) - 12:09, 19 April 2020
  • {{Note|These sounds can be disabled with [[setWorldSoundEnabled]] so if these soun {{Note|These sounds don't work when [[fadeCamera]] has been used to make the scree
    2 KB (232 words) - 22:58, 18 August 2021
  • '''Note:''' You can use the function [[gettok]] to retrieve a single token from the {{note|Unicode characters work but when combined with others do not. E.g: #split("
    2 KB (343 words) - 16:59, 15 November 2023
  • __NOTOC__{{Note|Please note the loading order that is used in the example as other orders can cause col
    1 KB (232 words) - 15:03, 1 May 2024
  • '''Note:''' The maximum number of simultanuous connections is 5. There is no limit '''Note:''' Does not return ''true'' if ircbot was successfully connected or ''fals
    1 KB (204 words) - 16:45, 11 February 2015
  • {{Note|This event will not trigger when [[onDgsMouseClick]] is cancelled.}} ...ate:''' The state of the mouse button. Can be ''down'' or ''up''. ( Please note that '''both''' ''up'' and ''down'' state are supported! )
    1 KB (203 words) - 11:48, 12 February 2021
  • '''This article concerns the note left in [[attachElements]].''' ...local mainRot = { 0, 0, 90 } -- Two rotations are zero. See note in attachRotationAdjusted
    3 KB (398 words) - 01:07, 10 April 2011
  • {{Note|This event will not trigger when [[onDgsMousePreClick]] is cancelled.}} ...ate:''' The state of the mouse button. Can be ''down'' or ''up''. ( Please note that '''both''' ''up'' and ''down'' state are supported! )
    1 KB (207 words) - 14:19, 16 February 2021
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