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  • |a pouring water |the large flow of water
    5 KB (794 words) - 11:03, 15 April 2021
  • |a pouring water |the large flow of water
    5 KB (821 words) - 11:03, 15 April 2021
  • This example turns off the ambient water and gunfire sounds: {{Client world functions}}
    796 bytes (97 words) - 08:40, 7 September 2019
  • [[en:Template:Shared water functions]]
    1 KB (70 words) - 15:49, 8 June 2022
  • {{AR/Collision shape functions}} {{AR/Client_Clothes and body functions}}
    3 KB (174 words) - 16:12, 11 April 2021
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b {{PT-BR/SVG functions}}
    3 KB (480 words) - 17:10, 20 February 2022
  • This script will set player on fire when they fall into water. {{Ped functions}}
    1 KB (128 words) - 05:37, 26 August 2021
  • ...eates a bullet splash particle effect, normally created when shooting into water. {{Client Effects functions}}
    1 KB (143 words) - 20:56, 2 January 2015
  • ...creates a foot splash particle effect, normally created when walking into water. {{Client Effects functions}}
    1 KB (150 words) - 20:57, 2 January 2015
  • *'''1''': Water Canon ===Client event functions===
    2 KB (233 words) - 20:42, 5 April 2020
  • ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]] **[[Water_class|Water]]
    2 KB (215 words) - 11:21, 9 April 2014
  • ...hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false) ...1|1.6.0|22485| '''extendedwatercannons''' - Increases the default limit of water cannons used at the same time from 3 to 30. (default: true)}}
    4 KB (487 words) - 14:27, 4 June 2024
  • ...use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}} If you want to put a vehicle or player out of the water or simulate the position-resetting behaviour if CJ goes below the ground to
    3 KB (346 words) - 18:55, 30 January 2022
  • ...dated our Audio Library to the latest version to improve some of our sound functions specifically beat detection and prevent crashes caused by calling getSoundM ==== New Functions ====
    4 KB (511 words) - 16:07, 7 September 2018
  • * Added option for [[addDebugHook]] to skip event/functions * Added option for [[addDebugHook]] to skip event/functions
    6 KB (739 words) - 19:41, 29 December 2022
  • When this resource is enabled, boats will get the same color as the water, and planes will get the same color as the sky. What's not to like? ...uncode, but it's not a simple command. It's a GUI version of Runcode, with functions like:
    13 KB (1,961 words) - 19:43, 23 May 2011
  • * Made GUI-functions accept vectors * Added logging a warning when some functions are used on non-joined players (e.g. when called from [[onPlayerConnect]])
    5 KB (566 words) - 19:40, 29 December 2022
  • * Client - Deathmatch: Where MTA makes all it's functions and events do stuff. * Server - Dbconmy: Stuff to do with the db* functions, you need not touch.
    5 KB (671 words) - 17:37, 12 March 2020
  • Weather can be changed using [[setWeather]] and [[setWeatherBlended]] functions. In GTA: SA, every weather has different parameters for the sunrise, mornin MTA: SA has custom weather functions which can modify how a weather is rendered, but in this list the weathers a
    5 KB (738 words) - 22:05, 5 December 2018
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