TR/getPlayerMoney

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Returns the amount of money a player currently has.

Note: The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.

Syntax

Click to collapse [-]
Server
int/bool getPlayerMoney ( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getMoney(...)
Variable: .money
Counterpart: setPlayerMoney


Required Arguments

  • thePlayer: The player you wish the retrieve the amount of money from.

Returns

Returns an integer with the amount of money the specified player has, false if the player is invalid.

Click to collapse [-]
Client
int getPlayerMoney ( )

OOP Syntax Help! I don't understand this!

Method: Player.getMoney(...)
Counterpart: setPlayerMoney


Returns

Returns an integer with the amount of money the local player has.

Example #1

Click to collapse [-]
Server

Meta.xml'ye <oop>true</oop> eklemeniz lazımdır. Please add meta.xml <oop>true</oop>

komutEkle = addCommandHandler;
function oyuncununNeKadarParasiVar( element )
    if element then
        ruzgar_para = element:getMoney();
        mesajVer("Oyundaki toplam para miktarınız:"..tostring(ruzgar_para).." $", element, 60,255,0,true);
    else
        outputDebugString("oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)",1)
    end
end
function mesajVer( metin, element, r,g,b, durum )
    if metin and element and r and g and b and durum then
        outputChatBox(metin, element, r, g, b, durum )
    end
end
function func ( player, command )
        oyuncununNeKadarParasiVar(player);
end
komutEkle("ne_kadar_para_var", func)

Example #2

Click to collapse [-]
Server
AddCommand = addCommandHandler;
function money_Control( element )
    if element then
        ruzgar_para = getPlayerMoney(element);
        outputMessage( "Your Total Money is "..tostring(ruzgar_para).." $", element, 60,255,0,true);
    else
        outputDebugString("money_Control is Incorrectly used [SYNTAX]: money_Control(player or thePlayer)",1)
    end
end
function outputMessage( title, element, r,g,b, state )
    if title and element and r and g and b and state then
        outputChatBox(title, element, r, g, b, state )
    end
end
function func ( player, command )
        money_Control(player);
end
AddCommand("how_much_my_money", func)

Example #3

Click to collapse [-]
Client
function client_func ()
        ruzgar_para = getPlayerMoney(getLocalPlayer())
        outputChatBox("Total Money is:".. ruzgar_para .."$", 60,255,0,true)
end
addCommandHandler("how_much_my_money", client_func)

See Also