SetSoundProperties: Difference between revisions
		
		
		
		
		
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==See Also==  | ==See Also==  | ||
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[[AR:setSoundProperties]]  | |||
Revision as of 04:13, 6 May 2013
This function edit's the properties of a specific sound.
Syntax
bool setSoundProperties(element sound, float fSampleRate, float fTempo, float fPitch, bool bReverse )
Required Arguments
- sound: A sound element that is created using playSound or playSound3D
 
- fSampleRate: A float that defines the new sound's sample rate
 
- fTempo: A float that defines the new sound tempo
 
- fPitch: A float that defines the new sound pitch
 
- bReverse: A boolean representing whether the sound will be reversed or not.
 
Returns
Returns true if the properties sucessfully set, false otherwise.
Example
Click to collapse [-]
Clientfunction editSongSound()
	local sound = playSound("song.wav", false) -- Play the file 'song.wav' and make it play only once
	setSoundProperties(sound, 48000.0, 128.00, 440.0, false) -- Set its samplerate to 48,000 Hz, tempo to 128.00, pitch to 440 Hz and not reversed
end
addEventHandler("onClientResourceStart", resourceRoot, editSongSound) -- Execute the function when the resource is started
See Also
- getRadioChannel
 - getRadioChannelName
 - getSFXStatus
 - getSoundBPM
 - getSoundBufferLength
 - getSoundEffectParameters
 - getSoundEffects
 - getSoundFFTData
 - getSoundLength
 - getSoundLevelData
 - getSoundMaxDistance
 - getSoundMetaTags
 - getSoundMinDistance
 - getSoundPan
 - getSoundPosition
 - getSoundProperties
 - getSoundSpeed
 - getSoundVolume
 - getSoundWaveData
 - isSoundLooped
 - isSoundPanningEnabled
 - isSoundPaused
 - playSFX3D
 - playSFX
 - playSound3D
 - playSound
 - setRadioChannel
 - setSoundEffectEnabled
 - setSoundEffectParameter
 - setSoundLooped
 - setSoundMaxDistance
 - setSoundMinDistance
 - setSoundPan
 - setSoundPanningEnabled
 - setSoundPaused
 - setSoundPosition
 - setSoundProperties
 - setSoundSpeed
 - setSoundVolume
 - stopSound
 - Shared
 - playSoundFrontEnd