OnChatMessage: Difference between revisions
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==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string theMessage, resource | string theMessage, resource|element theElement | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''theMessage:''' A [[string]] representing the text that was output to the chatbox. | *'''theMessage:''' A [[string]] representing the text that was output to the chatbox. |
Revision as of 11:54, 31 May 2025
This event is triggered when any message is output to chat using outputChatBox server-side (also when a player uses say, teamsay or me successfully).
Parameters
string theMessage, resource|element theElement
- theMessage: A string representing the text that was output to the chatbox.
- theElement: A resource if it was done via outputChatBox or a player element if it was done via say, teamsay or me.
Source
The source of this event is the root element.
Example
This example outputs all chat messages to debug view.
function onChatMessageHandler(theMessage, thePlayer) outputDebugString(theMessage) end addEventHandler("onChatMessage", root, onChatMessageHandler)
See Also
Server events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled