IsSoundPaused: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Line 13: Line 13:


===Returns===
===Returns===
Returns ''true'' if the [[sound]] [[element]] is paused, ''false'' if unpaused or invalid arguments were passed.
Ответ будет ''true'' если указанный звуковой элемент на паузе, ''false'' если звуковой элемент снят с паузы,или не найден.


==Example==  
==Example==  

Revision as of 14:39, 29 October 2016

This function is used to return the current pause state of the specified sound element.

If the element is a player, this function will use the players voice.

Syntax

bool isSoundPaused ( element theSound )

OOP Syntax Help! I don't understand this!

Method: sound:isPaused(...)
Variable: .paused
Counterpart: setSoundPaused


Required Arguments

  • theSound: the sound element которого вы хотите вернуть.

Returns

Ответ будет true если указанный звуковой элемент на паузе, false если звуковой элемент снят с паузы,или не найден.

Example

This example will check and see if the sound is paused or not, and tell the player.

Click to collapse [-]
Client
theSound = playSound("music/song.mp3")
function checkSongPause()
    local pause = isSoundPaused(theSound)
    if(pause == true) then
        outputChatBox("The sound is paused!")
    else
        outputChatBox("The sound is not paused!")
    end
end
addCommandHandler("checkpause", checkSongPause)

Changelog

Version Description
1.3.2 Added player element to use a players voice

See Also