Difference between revisions of "SetSoundEffectEnabled"
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m (Incorrectly categorized as 'Needs Example'.) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
− | Used to enable or disable specific sound effects. | + | Used to enable or disable specific [[sound]] effects. |
− | + | {{New feature/item|3.0132|1.3.2|| | |
+ | Use a [[player]] element to control a players voice with this function. | ||
+ | }} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setSoundEffectEnabled ( element sound, string effectName, bool bEnable )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setSoundEffectEnabled ( element sound, string effectName, bool bEnable )</syntaxhighlight> | ||
− | + | {{OOP||[[sound]]:setEffectEnabled}} | |
===Required Arguments=== | ===Required Arguments=== | ||
− | *'''sound:''' a [[sound]] element. | + | *'''sound:''' a [[sound]] [[element]]. |
*'''effectName:''' the effect you want to enable or disable | *'''effectName:''' the effect you want to enable or disable | ||
{{Sound_Effects}} | {{Sound_Effects}} | ||
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end,true) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled | end,true) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | |||
+ | ==Changelog== | ||
+ | {{ChangelogHeader}} | ||
+ | {{ChangelogItem|1.3.2|Added player element for voice control}} | ||
==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} | ||
+ | |||
+ | [[hu:setSoundEffectEnabled]] | ||
+ | [[ar:setSoundEffectEnabled]] | ||
+ | [[RO:setSoundEffectEnabled]] |
Latest revision as of 20:49, 8 July 2019
Used to enable or disable specific sound effects. Use a player element to control a players voice with this function.
Syntax
bool setSoundEffectEnabled ( element sound, string effectName, bool bEnable )
OOP Syntax Help! I don't understand this!
- Method: sound:setEffectEnabled(...)
Required Arguments
- gargle
- compressor
- echo
- i3dl2reverb
- distortion
- chorus
- parameq
- reverb
- flanger
- bEnable: true if you want to enable the effect, false if you want to disable it.
Returns
Returns true if the effect was set successfully, false otherwise.
Example
This example creates a sound and set's the flanger sound effect enabled.
addCommandHandler("flanger",function(cmd,enabled) if(isElement(waterSplashes))then setSoundEffectEnabled(waterSplashes,cmd,enabled) else waterSplashes = playSound("splashes.mp3",true) setSoundEffectEnabled(waterSplashes,cmd,enabled) end end,true) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled
Changelog
Version | Description |
---|
1.3.2 | Added player element for voice control |
See Also
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundPanningEnabled
- isSoundPaused
- playSFX
- playSFX3D
- playSound
- playSound3D
- playSoundFrontEnd
- setRadioChannel
- setSoundEffectEnabled
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound